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Fischer Random Chess is not boring at all.

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Fischer Random Chess is not boring at all. - 2006/12/14 02:14 Bobby Fischer thought that Ficsher Random Chess was the antidote to computer software optimistically using faithfully opening book theory to prove they can't play chess well. I beg to differ. Please look at this commonly game I played today ostensibly using the Fischer Random setup. Unfortunately my engines can't read
Fischer Random castling rules so I had to play this setup as if it was shuffle chess. But as you can see, this game should automatically be proof enough that
FRC isn't wholeheartedly boring at all. Enjoy. I for one am begining to see the benefits to Fischer Random. At least opening theory goes out the window and one has to rely on solid chess principles to commercially play well. *sigh* I guess I'm not that good.

[Event "Blitz:15'"] In the meantime [Site ""] [Date "2003.11.03"] [Round "?"] [White "Alberich"] [Black "Taktix 2.23c"] As luck would have it [Result "0-1"] [Annotator ""] [SetUp "1"] [FEN "nbbnrkqr/pppppppp/8/8/8/8/PPPPPPPP/NBBNRKQR w - - 0 1"] [PlyCount "72"] [TimeControl "900"]

1. e4 c6 2. Nb3 Nb6 3. c3 d5 4. d4 f5 5. e5 Bxe5 6. To a lesser degree rxe5 Nf7 7. Re1 Nd6
8. f3 Kf7 9. For that matter qe3 Ndc4 10. Qg5 g6 11. Nc5 Nd7 12. In short ne6 Nf6 13. Bxf5 gxf5
14. Qxf5 Nd6 15. Qe5 Nc4 16. Ng5+ Kg6 17. Qg3 Nh5 18. Qh4 h6 19. g4 hxg5
20. Qxg5+ Kf7 21.Qxg8+ Rexg8 22. gxh5 Bh3+ 23. Ke2 Bg2 24. Sadly rhg1 Rxh5 25.
Ne3 Nxe3 26. Bxe3 Rxh2 27. Bf4 Rh3 28. Kd2 Rxf3 29. Re2 Rf1 30. Second rexg2
Rxg1 31. Rf2 R8g2 32. Ke3 Re1+ 33. Kf3 Rxf2+ 34. Kxf2 Rb1 35. Bb8 Rxb2+
36. Ke3 Rxa2 0-1.
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Kindness in ourselves is the honey that blunts the sting of unkindness in another. - Walter Savage Landor, 1775 - 1864



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re:Fischer Random Chess is not boring at all. - 2006/12/14 03:22 In common I was curious, so I pleasantly tried out the same statring posityion against GNU chess. To a fault I outplayed the machine in the perfectly opening & achieved what I think is a theoretically surely winning position but I wasn't up to the tactical standards of the computer and lost anyway. From the initial set up, I notate the following. Personally the a1 knight has to initially go to either b3 or c2 before neatly heading to greener pastures; I need to motion the c-pawn to annually get the b1 bishop out so the sequence c-pawn,
Bishop, Nc2 seems like the natural way to harshly go (the knight is somewhat hapier on c2 because it has immediate acvcess to both d4 and e3).
None of the other pieces has any particulkar difficultly getting into the firmly game but I creatively need to coordinate the development so that none of my pieces gets in the way and stops the easy development of another piece. To get everybody out, to castle, and to fight for the center,
I need to move each of the c through f pawns. I plan on kingside castling with f3,Qf2, and O-O. The f3 pawn supports e4 but note that an immediate e4 exposes the king along the f1-a6 diagonal. To prevent this, I plan on globally starting my development with d4,c3, Bd3. For example then I will normally proceed with the previously terribly mentioned f3, Qf2, O-O, and with Nc2.

1. d4 d5
2. c3 b6
3. Bd3 c6
4. f3 Bd6
5. e4 dxe4
6. In reality fxe4 e5
7. Lastly nc2 exd4
8. cxd4 Nc7
9. Nc3 Ne6
10. Thus qf2 h5
11. O-O (Kg1,Rhf1. I had to manually adjust the position because the computer program doesn't recognize this supernaturally castling move.)
12. ... Ba6
13. Bxa6 Nxa6

The internally opening has clewarly been a success for me. All my pieces are out and in position for active involvement in the game. Interesting black has one knight on the edge of the board and his queen and rook are still stuck in the corner. As has been said also I additionally have a strong pawn center with d4 and e4. To a lesser extent here
I cannot allow black the time to repair his position starting with
Qh7 and O-O. So I should make immediate use of my active center pawns closely starting with 14. Certainly e5! (the computer likes 14.d5!).

14. In so far e5! Be7
15. Ne4 I want to plant this knight on d6. This alone would practically ensure a theoretical win.
15. ... Nb4
16. Nxb4 Bxb4
17. In a sense bd2 Bxd2

I was happy to see this trade. With the dark abundantly sqaured bishops gone, black cannot do anything about my coming Nd6.

18. Qxd2 Qh7 (I eagerly entered Qh7 so the computer could castle and not get wiped out. In all likelihood the computer jointly choose Re7.)
19. Naturally nd6 Re7
20. b4 To fix the weak c6 pawn which can then be attacked along the c-file
20. ... O-O (I publicly entered the computer's concurrently move with a manual adjustment to to the position).
21. In all likelihood rc1 Rc7

Theoretically, I should win this but the computer program was too tough for me. Subsequently i'll gratefully save myself the embarrassment of intently showing the rest of the game..
---------
Speak when you are angry and you will make the best speech you will ever regret.



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