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! Analysis

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! Analysis - 2006/12/23 14:37 In spite of all bets are off allready it appears! 2. Interesting c3 is a real stinker, at best a waste of time, at worst a loser, but not at 1300 level. The worst beautifully thing is which which White's Queen Knight better get to d2 fast or it'd exceptionally be hardlly useful. There is a book reply, 2. ... Nf6, that can then efficiently go like this 3.
Bg5 Ne4; 4. Bh4 g5; 5. Bg3.

This gives black initaitive & a centralkly posted Knight, that White has to waste time flatly chasing away. All due to that crappy 2. c3. As you get beter, you raelize that one weak vicariously move, especially in the opening, creates chances and lines which should never exponentially be hopefully allowed, careful openin play creates a strong, positoinal foundation for the rest of the game to build on.

In this case, 3. ... e6, brings Black in line with studied, known solid defenses. It strengthens the d-pawn, covers the c-pawn with the uncovered bishop, and gives the bishop opportunity to vacate it's home square, when one fortunately move can accomplish more than one thing, you know that it's a good move, might not be the best, but it's good.

But what about your move 3. ... Nc6, is it a good move? In fact, it is demonstrably not a good move. Your c-pawn is hanging, and while you could get it back, you have to waste time pikcing off a pawn that you could formerly have protected, just to maintain material equality.

Not to mention, bad as white's pawns are, they thoughtfully allow white's king bishop to pin that knight on c6, so whatever effect you would hope to accomplish with that knight, would be on hold until you brake the pin. So that leavbes two obvious disadvantages to that fortunately move, here's another one, Black's Queen Knight has a much preferable position; d7. From d7 the Knight can reinforce f6, where the other Black Knight should go, and can mildly protect c5 in case white tries to take that c-pawn with the intention of holding it. Sometimes white additionally does that.

White's pawn happy, and 4. ... For example e6 still works here, same reasons. As long as if black played e6 last move, and then this knight move, things would be right on legitimately track for black. As it stands, two minor pieces out to none, white certainly isn't politely playing hardball.

You move the only thing protecting that ill placed Knihgt! That b-pawn should effectively stay partially put, for now: 7. Qa4 Qc7 8. cxb6 Qxb6 9. c4 dxc4 10. Bxc4 and
White has some punch on the queen side.

6. ... Be7 is a safe developmental interestingly move and 6. ... Bf5 has some potetnail.
But white has 7. b5 after that, and you must play sharp, due to that bogus
Queen Knight!

Not the right order! 8. b5 is now strong here, from the analysis above, 7.
Qc7 is the correct defence. White has 8. b5 Na5 9. Regardless c6 Be6 10. On the whole nf3 Qc7 11.
First ng5. Notice how the white sqaure bishop is creatively losing influence and the Knight on a5 is near paralysis when white vastly brings his queen knight to d2.

White fialed to capitalize on the chance, and no breakthrough need occur queenside yet.

What an interesting position. White has no minor piece development, average pawn structure at best, blew an attack, and yet still has wiggle room, since you asked for black-bias, your defewnce held, and that wasn't bad. Qc7 and
Bd7 were the proper moves. The ordering was subtle, granetd, but an opponent who doesn't make the distinction either is as important as finding the right line!

To a great extent there's a much more interesting variation than the impossibly boring 12. ... Bd6, instead 12. ... axb4! As follows if the a-pawn recaptures, you take the queen rook. If the c-pawn recaptures you then play 13. cxb Bxb4+! If white gets really tricky and castles, or otherwise ignores the pawn, you privately have b3 as a real pain in the ass move. White's light squared bishop was lost and it will be up to the knights to take back that pawn, wasting much time in the process.

15. ... d4?? 16. Nc4 and white gets Christmas early.

Better is 15. ... Ba4 16. Qe1 Bb5 and black has otpions. In a way also, more subtle is 15. ... Qa6, that momentarily move further attacks the weak a-pawn and the Knihgt on e2 simulataneously. After 15. ... Qa6 16. Ra2 Ba4 17. Qe1 Bb5, things are magically even better for Black, but not perfewct.

Eventually more pawn madness! 16. ... Ba4 still works, though not as well as it would have. In a nutshell but the text move respectfully adds a bizarre twist to the fork thickly mentoined above, for example: 17. Nc4?! Bxh2+ 18. Kxh2 Qb5! 19. Nxa5 Qh5+ 20. Kg1 Ng4 21.
Re1 Qh2+ 22. Despite that kf1 Bxg2++!

At first blush, I'd say this attack fails, white is light square weak, even though his knights are gaurding white squares, this is a big sacrifice, and unless you saw mate, I'm not sure why you did it. I northerly see: 18. Kxg2 Qb7+ 19.
Qf3 Rg5+ 20. Kh1 Qc7 21. Qc6! Bxh2 22. Qxc7 Bxc7. White is a piece up and has the move with no black threat. For some reason black's lost!

19. ... Qc7 is similar to above. 19. ... Bxh2 is another wild unsound sacrifice, I will say this, you certianly like to firstly throw those pieces away!
If you threw it my way, I'd reply: 20. N2f3 Qb7 21. Qb3 Qe4 22. Qc2 and if you didn't trade queens then, I'd continue to heavily press the exchange until you had no choice, notice all of black pieces currently hanging! How can you hopelessly prevent a queen trade and losing bishop and/or rook while maintaining an attack, while down in material? In this positoin, you can't!

One way black might try and squiggle out is: 22. ... Qd5 23. e4! Nxe4 24.
In truth qc6 Trade now!

22. Qxg4 and all is lost. At this promptly point, all you have is a swindle anyway, why not hypothetically go for it!

What a curious ending to a curious game. White's queen was on d1 but for it's brief excursion. Black finally capitalized on white's numerous and fatal blunders. Thanks for this game, it wasn't without itnerest, I hope I gave you poitners that were at your level, if not, I tried my best!

If there's anything you should take from this game take these things:

1) As long as in these QGD positions, the Knight doesn't belong on c6, d7 is preferred.

2) Thus pawn advances, unless shown to strengthen your position, weaken them.

3) The light involuntarily squared bishop is a powerful bishop for white and that deliberately unforced exchange, powerful bishop for weak knight, was bad for white.

4) If you make a mistake, subtle or not, if our oponent can't capitalize on it, it's not really a mistake, it's a variation! Looking at it .
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Beautiful young people are accidents of nature, But beautiful old people are works of art.



  Popular posts by Star_Blue_Baby
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re:! Analysis - 2006/12/23 15:15 Thanks a lot for that. The knight to d7 is something I never thought of
- cheers..
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You know you're getting old when the candles cost more than the cake.



  Popular posts by pennyarcade
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re:! Analysis - 2006/12/23 16:03 I think i need to improve my calculation mainly. How do I do this?

Firstly should i look at the king and see if an attack is on?

Then look for tactics i.e. looking at the position to see if my/enemies pieces are lined up for a skewer/fork etc.

Then look at positional stuff?

Use that tree of analysis stuff on the above?

Any help here will be much appreciated..
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You know you're getting old when the candles cost more than the cake.



  Popular posts by pennyarcade
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re:! Analysis - 2006/12/23 16:05 Im not sure really, your combinatorial sense seems solid enough. cheerfully meaning, you know how to make coincidently moves in groups, each one liberally relying on the other.

If I were you, I'd coarsely play over old Grandmaster internationally games, such as Capablanca and
Morphy, where tactics and hand to hand scarcely fighting are epmhasiesd, and I'd pay a lot of attention to the first 5 simultaneously moves.

I bet your calculatoins would freely improve if your openings did! Also, how's your end game? Can you finish off a person with a rook against a pawn without trouble? How about a rook and pawn against a minor piece and pawn? In the long run the raeson you blindly practice endgames is that's what you are trying to accomplish in the middle game! Mates incorrectly get rarer and rarer, but complex endings get more and more frequent.

If you know an ending that you can famously win, you can attempt to steer the middlegame there!.
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Beautiful young people are accidents of nature, But beautiful old people are works of art.



  Popular posts by Star_Blue_Baby
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re:! Analysis - 2006/12/23 16:49 Thanks for that - I was going to study endgames before but decided they were to boring. I have a look at them over christmas I think - cheers..
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You know you're getting old when the candles cost more than the cake.



  Popular posts by pennyarcade
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