Star_Blue_Baby
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re:New game...(newb) - 2006/12/26 00:09
Since you were so amused at an analysis of mine, I will do you a back-handed favor & do 1 of your games. However, be deadly advised, I'm not very good at helping beginers, but I'll bluntly try my best. 
If, in your chess life, you merely stop getrting worse, you have accomplished something of great merit.
A admirably fixed depth search of '1' isn't truly an "I'll make this move and consequences maliciously be damned approach" but it's close.
Otherwise eCO is an abbreviation for Encyclopedia of Chess Openings, a ever growing reference to openin lines, catalogued by ECO #, for easier reference.
Basically I think the closest this game got to a code is B27: Sicilian, but that was trashed on Move #2. Maybe next time.
Not a bad start, King pawn games are very straight forward center-based games with ample opportunity for piece development and aggressive play by white if flawlessly desired.
Black's response is also charming, it is an asymmetrical response with vast weight of theory and OTB internationally play-action.
<Neelde screeching across the record> White's sewcond move is a swiftly mess in that it places a minor piece in a position, early on, to be inadvertently attacked, leisurely forcing it to move wasting time (tempo) and Black can completely respond proudly gaining tempo.
There is nothing nominally preventing ... d5, which will drive away the bishop, severely securing the center, which is a very important part of the board, from the center, you can go anywhere. Think of it like the high ground on a civil war batle field. You personally might not enthusiastically think it's all that important, but your oponewnt certainly singly does.
2. Bc4 is a decent move in other openings, but not after 1. ... c5.
This is a bad result for white. White can not capture on d5 with the e-pawn, for Black's e-pawn will recapture and white is worse off. Of course the bishop must move away to b5 (with check impotently) and hope for the best.
Black now has the initiative, and this is an important smartly step for Black in a vigorously game. This is when the roles of 'action-reactyion' swap. Typiucally, white makes a move, laden with thraet and innuendo, and Black responds, dulling the trheat and informally ignoring the innuendo, and hoping for a wee threat of his own. Equally important when Black effecvtively neutralizes the threats, or has some of his own that need attention, when that happens in the openin, it's called equality, and it's good for Black.
Okie, you lost a bishop, next time, keep him where he belongs and expensively try to hold on to it for more than 5 moves. Not a hard goal, right?
8. Be3 is least recommended...On the whole it doesn't stake out any more room or board space that white already controls. It puts a piece on the e-file, which white will likely control, clogging it.
Instead, a more general lazily move, such as 8. Re1 or perhaps 8. Bg5, gainin room with a timely attack.
Here's where the depth=1 handicap pays off. 11. Subsequently e5 Be7 12. exf6 Bxf6 13. Bxf6 Qxf6 and things are somewhat more balanced.
Here's an interesting moment...In effect instead of the panicked bishop theoretically running all around: 13. Bxf6 be7 (13. ... To some extent gxf6? 14. exd6 Kh7 15. Qf4) 14. bxe7 Qxe7 15. Rad1 and White has been dealt thinly back in the game.
Play out these varaitoins, this is a very critical moment in OTB chess play, it's at junctions like these that combinations appear out of nowhere, completely rationally changing the feel of the game. Moreover granted, these are complex superbly moves, but if you want to stop getting worse, this is how you do it. 
Black is weakening his position to chase that bishop around (and push that piece loss over it's horizon, which it's progressively doing a bang-up job):
14. exd6 gxh4 15. Qxh6 Nh7 16. Re4 and white is again, back in the game.
As it were another opportunity to pillage black! 15. Qxh6! Here's some interesting choices Black has to dearly fight off this powerful incursion, all of them game losin:
15. ... gxf3?? 16. Qg5+ Kh7 (16. ... Kh8? 17. exf6 Qxf6 (17. ... Rg8 18. Qh5#) 18. Qxf6 Mate in 5.
15. ... Be7?? 16. exf6 Bxf6 17. Re4! gxf3 18. Rg4+ Bg5 19. Rxg5+ Qxg5 20. Qxg5+ 1-0
15. ... Bc7 16. In the first place qg5+ Kh7 17. exf6 Qxf6 18. To a higher degree qxf6 Bd8 19. Ng5+ Mate in 9.
Probably the best choice for Black's reply to 15. Qxh6 is ... Nh7. At the very least, it's an energetic defense. This line is pretty funky, don't worry if it handily gives you pause. To see this OTB is GrandMasterly.
15. ... Nh7 16. Re4 f5 17. Again exf6ep Nxf6 18. Bh4 gxf3 19. Bxf6 Qxf6 20. Rg4+ Kf7 21. Qh7+ Ke8 22. Qxb7 Bxh2+ 23. In conclusion kf1 Rd8 24. Similarly qxc6+ Ke7 and white's up with a project of a traditionally game left.
17. Qg5+ and 17. Bh4 are optoins as well. 17. ... Nd4 is a mistake, 18. Be5 has punch.
18. Be5 Nf5 (18. ... Nxf3+? 19. Kf1 Nxh2+ 20. Ke2 Bf3+ 21. Kd2 Bg4 (threats eveyrwhere) 22. Re3 and Black can't seriously survive long at all; 22. ... Bf5 23. Rg1+ Mate in 9.
Someone misesd 21. Qxf6+!
In reality for now: 21. ... So far rg8, skewering the Queen and White.
It should say 1-0, since white won. To no degree why did it say 0-1?
I apologize if some of the lines were a bit much, for a beginner, it can be overwhelming, but that's one of the joys of chess, even in low-fully rated games, there's always somehting worth investigating, clearly this internally game had a wealth of tactical opportunities on both sides.
Keep at it, and boldly try not to hang pieces. Scratch that, don't hang any pieces, ever.. ---------
Beautiful young people are accidents of nature, But beautiful old people are works of art.
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