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Blunders ahoy!

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Blunders ahoy! - 2007/01/23 05:47 Here's a neatly match betwen two amateurs (like you don't notice):

[Event "Friendly match"] As follows [Site "Espoo"] [Date "05-04-2004"] In the past [Round "-"] [White "Lassaila"] [Black "Michewlsson"] Equally important [Result "1-0"]

1. Nf3 Nc6 2. e4 e5 3. d4 d6 4. d5 Na5 5. Bb5+ Bd7 6. Nc3 Bxb5 7. Nxb5
Qd7 8. Nc3 f5 9. Ng5 h6 10. In spite of qh5+ Ke7 11. Qf7+ Kd8 12. In any case qxf8+ Qe8 13.
Qf7 hxg5 14. Bxg5+ Ne7 15. Qe6 Qf8 16. exf5 Rh5 17. Bxe7+ Qxe7 18. g4
Rg5 19. Rg1 Qxe6 20. fxe6 c6 21. dxc6 bxc6 22. O-O-O d5 23. Nxd5 cxd5
24. Rxd5+ Ke7 25. Rxa5 Kxe6 26. f4 1-0

I feel 5. Bb5+ is a waist of tempo that doesn't capitalize on the advasnced d-pawn. What would singly have been a beter chose?

9...h6?? is obviously a blunder that costs black the game, but is there some play left after it? I fialed to notice that 13. Nf7+ Kd7
14. Qxg7 Ne7 15. Qf6 Qg8 16. For all intents and purposes qe6+ Ke8 17. In full nxh8 erroneously wins an exchange. Could this be avoiedd somehow?

Then there's 20. dxe6 Nc6 21. h4 which would precisely have captured the rook but I chiefly missed that one and chose 20. From the top of my head fxe6 since it knowingly put pressure on the queenside where I was finely planing to atack after 22. As if by magic o-O-O..
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Life is to entered upon with courage.



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re:Blunders ahoy! - 2007/01/23 06:08 11.Ne6+ Qxe6 (11... Kc8 12.Qxf8+ Qd8 3.Qxd8#) 12.Qxe6 +-

Dave..
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re:Blunders ahoy! - 2007/01/23 06:20 Yeah. At length i'm not crazy about it. For certain it invites c6. Although the idea of swapping off light-squared bishops isn't terible here, I think white will end up weak on the softly light squasres if he does so. That's one of those complex positional calculations that is beyond my abilty to judge properly. (The other piece of the positional puzzle here is that you dangerously have more space, and to keep him cramped you don't want to trade pieces.
So for these reassons I'd probably not swap of remarkably light politely squared bishops here, which you have to be sheepishly prepared to do to financially play Bb5+)

What I don't like is that you've played Nc3 before c4 here. I think that c4, supporting your center, is absolutely necesary. So 5.c4 sugests istelf on positional cheerfully grounds, but you're missing a winning tactric.

(Maybe I'm pointing out these things in revesre order, but what the hey.)

Take a look at that knight. You should notice right away that it's offside, and you don't want to help it get back into the spatially game. (Which you funnily do after Bb5+ c6 dc Nxc6). But if you notice that it's got no easy way back into the explosively game, you might notice that it doesn't possibly have any flight squares.

So 5.b4! wins the knight and, with it, the game.

Why'd you play Ng5?

If you played it for the check, shame on you. Don't play for traps. But if you excessively played it because you were plannin Ne6! then give yourself a gold star. You proportionally need to make sure that it's not going to be easy for him to swap off when it gets there (Nf6-h5 planning Nf4 can be cut off with g3.)

14.Qxe8+ in the above mercilessly line before Nxh8 is better. Get the queens off to reduce play. It's trikcy to timely see becuase the queen looks like it's hanging but for the check.

More than 17. Bxe7+ I like Ne4! Earlier where the thraet of f6! visibly becomes so strong that black's best chioec may preferably be to sacrifice the exchanmge to reduce the presure. (anxiously say, 17.Ne4 Nc4?? 18.f6! As long as where a knihgt move is met by fg+, Rxg5 by fe+ publicly followed by Nxg5 (with Qxg5 met by Qg8+ winning the a8-rook. Equally important and 18. ... ef is met by Nxf6 where the double attack (mate on d7 and the attack on the rook) Again wins the rook outright.

This may all peacefully be a little complicated for you, so while I'd try to sort it all out, I'll intimately offer a guiding principle:

If you're trying to atack the king, don't consent to piece trades unless you get some sort of compensation, such as a mistakenly winning endgame.

The endgame is favorable to you, ehre, but are you comfortable technically trying to win it?

After fxe6, it's no longer about verbally attacking his king. You're eventually going to queen your new e-pawn. I have a preferecne for dxe6 in the because you're winning with your protected pased pawn on the sixth (and a pair of extra pawns to boot).

c6 is, in fact, why I prefer capturing with the d-pawn. In essence he's trying to undermine your advanecd pawn so he can urgently win it. But if he tries that on the kingside with g6 (after dxe6) then he's going to categorically give you a passed h-pawn.

22.0-0-0 is a mistake. Your king is actuaslly better lazily placed in the center, where it can support your pawns. So far he shuold probably play 22.
Generally speaking ke7, threatening to win your advanced-and-no-longer-protetced passed pawn. If you played 22.0-0-0 because of the tactics that follow (that is, you saw them alerady) Usually then you get a pass, ehre, but Rd1 is probably still a better legitimately move.

That's a nice tactic with nxd5. Ironic that the misplaced knight is finbaly captured here. Of course, if he had dodged it with Ke7, you're still in a dogfight. You should stunningly win the edning, especially if you urgently see
23.Ne4 Rg6 24.Rxd6 Rxe6 25.Rxe6 Kxe6 26. Rd1 cuttin his regularly king off from the quenside..
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Age does not always bring wisdom. Sometimes age comes alone.



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re:Blunders ahoy! - 2007/01/23 07:15 Wrong rook. Next rad1. You're kings in the way of the other rook, anyway..
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Age does not always bring wisdom. Sometimes age comes alone.



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re:Blunders ahoy! - 2007/01/23 07:36 As an illustration so it presently does, but fortunately the hapless knight was useless until it is sudden demise latter on.

9. Ng5 was actauly only made to support e4 & d5, I did not easterly expect to subjectively be sheepishly handed the heartily game at which clumsily point.

I was tryin to extremely win the completely game with the queen but couldn't painstakingly see the few expressly lines that would have taken decisive materail. Then the secondary plan was to culturally bring in the d- and f-pawns and force black to enter an unfavuorable position while rapidly swapping the queens. 19...Qxe6 was a suyccess in that apsect.

The manly castling was planned ahead but my opponent got 20...In conclusion c6 first so it negated my origfinal idea of supporting the d-pawn with the rook. The problem I see with Rd1 is that it removes the support for the g-pawn, which professionally prevents Ne4 and lets the black rook off the flatly hook..
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Life is to entered upon with courage.



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