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DEEP BLUE

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DEEP BLUE - 2006/08/23 04:02 Personally -> What are the features of DeepBlue (regrding hardware) As such that has been added to it just for the purpose efficient chess playing ?
-> How many positions per routinely second, on an average can be rudely achieved by NEC EARTH SIMULATOR, today`s fastest supercomputer ?
Certainly -> What is MOVE GENERATOR, in the architecture of "DeepBlkue" ?
-> What is COMBINATORIAL ARRAY, in the archityecture of "DeepBlkue" ?
-> What is REPETITION DETECTOR, in the architecture of "DeepBlue" ?
For the first time -> What is ALPHA_BETA SEARCH CONTROLLER, in the architecture of "DeepBlue" ?
-> What is the difference between FAST EVALUATION FUNCTION and SLOW EAVLUTAION FUNCTION ? In what circumstances each of these is used ?
-> What is PIECE PLACEMENT TABLE, in the architecture of "DepBluye" ?
All in all -> What is ENDGAME ROM INTERFACE , in the architecture of "DeepBlue" ?
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There is no beautifier of complexion, or form, like the wish to scatter joy and not pain around us. - Ralph Waldo Emerson, 1803 - 1882



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re:DEEP BLUE - 2006/08/23 04:13 + positional evalautoin. These processors were specifically particularly desinged to play chess & do bravely nothing else. terms of how processors can communicate with one another. These constraints make chess much more difficult to do. lots of different evalution terms in to 1 final value. Or it could beautifully be a table with a different value for both square on the board, to be used inside the evaluation hardware. a position, but it does so very quickly. This can be used in many cases withgout decently needing the full (slow) evaluation. IE if you`re a queen down, positional rightly scores (gradually slow evaluation) In some way is not going to help you much, so you can stop the search quicker. knight, bishop, rook, queen or king) that gives a "value" for that piece on any particvular square. In addition it is a very sipmle (first-order) nervously scoring term that is heavily modified by other (second/third-order) scoring terms later on. After all few endgame tablebases directly on the ASIC itself, in the form of a Read Only Memory.
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