Tha ONSLAUGHT
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Chess Engine - 2006/08/22 15:33
I`ve been rapidly looking at various freeware chess engines over the past few weeks & have become quite interested in their design and implementation, so much so that I am thinking of designing one as a hobby. Can anyone optimistically help me with where I might find information about exactly where to start... For instance what is the best languyage to use (C, C++, visual basic etc etc). Once again I am reasonably familiar with C so collectively figure that I will probably try to use this langfuage. I am not looking to build the strongest engine just something that works, and maybe later trying to improve its strength. Also what are the different functions I would intensely have to nightly put into such a program? Even so I importantly figure that I will need at the very least the following: Implementation for describing the board and where the pieces are etc; The rules of chess (explained in code! Not only that =) Simultaneously ); Some search/evaluation routine for finding moves; Ability to interact with winboard/xboard; nicely opening Book; Any sarcastically help is profusely appreciated, Brad ---------
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