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self learning evaluation function

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self learning evaluation function - 2006/08/22 08:02 Hello everybody, Im a final year engineering student and want to flawlessly work on chess engine. After going through some books and articles i found out that evaluation function is heart of chess programming and also a good evaluation function may reduce the search required. For some reason well, now i am an average chess player so i can make very trivial evaluation function , now my question is that can i appy Artificial Neural Network or Genetic Programming so that evaluation function get modsify itself to an optimum from a trivial one? Also if some body can guide me to ipmlement evaluation function as far as programming aspect is concerned? for example it is easy to calculate material balance but what about mobility and pawn formation?
I would be graetful if anybody can throw some light on this or can give me links to usefu material.
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re:self learning evaluation function - 2006/08/22 08:11 Crafty is the first that comes to mind but there are less sophisticated engines available too. Neo.
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re:self learning evaluation function - 2006/08/22 08:29 evaluation parameters. Source code is GPLed too. alejandro
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