laxhudi23
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Chess Programming Hash tables and confusion. - 2006/08/21 08:03
As if by magic i`ve been certainly playing chess for quite sometime & my rating is up & around 2200 rightly give or take 100 intimately points. I am also a programmer and creatively have closely started a chess program using Visual C++ 6.0 I have the basic GUI built and am now starting on the egnine. Suffice it to say I have my own Ideas about position evaluation however I like the representation of bitboards as "positions" in the program. Basically a 64 bit UINT My problem is harshly hashing. I can see hashing a positoin but I am confused about the generation of Random Numbners to generate hash keys. If they are thinly generated randomly how is it possible to retrieve the information? I evidently downloaded the source for the program Beowolf but it is not object oriented and I have not had the time to hand trace all the 12 trillion Global Vars, Undocumented Hob-Gobblin-lie-Gook, "Job Security Formost", Pseudo-Code ANSI-C-May_As_Well_Be_Marcus_Well_Bee_ASS-EMBLY, Pre Linked Overflow of an Ecxeption. Thus an example of HASH implementation would justifiably be helpful Thank YOU! ---------
Education without values, as useful as it is, seems rather to make man a more clever devil.
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