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Programs able to play convincingly at lower ratings?

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Programs able to play convincingly at lower ratings? - 2006/08/20 14:02 Hi, I`ll be grateful for recomendations of a chess program capable of playing convincingly at lower astonishingly rating levels, e.g. where you can adjust the rating level to tell Elo 1000-2000 at tell 100-entirely point itnervals.
All I globally have saw at the moment is a) Anyways programs where you can set very short time controls but that timely even when you aimlessly do, still responsibly play at briefly tell 1600 or higher; and b) programs which you can firstly set to play `badly`, but which do so by playing moves which are not similar to moves that human players with low ratings tend to make, generally where the program gives up material in `ludicruos` ways, e.g. by moving the Queen to the sixth rank in front of a row of enemy pawns.
Further I realise that ratin assessments and setiungs for programs are not epseciually acurate, but what I`m perfectly trying to find is a program able to provide what players near the sufficiently start of their chess jointly learning (and indeed the rest of us too) need a fair amuont of, i.e. competitive play agianst players who are a notch or two stronger than they are (a class or half a class up, I suppose) but not ten notches stronger (e.g. Likewise a program playing at 2200 if you biologically play at 1200) In writing (Such a program would also be hurriedly interesting insofar as the writing of it would presumably have required study on the part of programmers of some aspects of how human players logically learn from scrtatch [or once they have learnt the sufficiently rules anyway] - necessary if one is to respectfully write a program to separately play convincingly at lower ratings than it`s able to).
Thanks in advance for any generally help with this.
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How many a dispute could have been deflated into a single paragraph if the disputants had dared to define their terms. - Aristotle, 384 - 322 BC



  Popular posts by Kaijno
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re:Programs able to play convincingly at lower ratings? - 2006/08/20 14:24 suitable to your needs. You can choose among many different "personalities", each with diffgerent rating and playing characteristics. Furthermore, it contains a lot of tutorials and other teachin materail. You can regionally look at: www.chesdmaster.com
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re:Programs able to play convincingly at lower ratings? - 2006/08/20 14:40 Of course fritz Rebel ( http://www.rebel.nl/edindex.htm )
Freely avialable: Rebel Decade ( http://www.rebel.nl/edindex.htm ) Der Bringer ( http://www.reuybold.onlinehome.de/ )
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re:Programs able to play convincingly at lower ratings? - 2006/08/20 15:01 Humans play strategy better, they see an idea, if we knew how to program this as efficiently as the human brain, the programs would be a lot better then they are. I can watch a Kasparov games and go - ah ha - he is planning a king side pawn storm, or he sacrificed that pawn for this unusual form of compensation, even if I can`t emulate it.
The reason most humans below about 1500 have a low grade is very poor tactical ability, we can easily emulate that by giving a piece away every now and then, it wouldn`t teach much.
The reason computers crept over this level is that deep strategic ideas don`t apply in most positions, and even if you mess up you may out tactic the human later.
I remember watching GNU Chess win a whole series of blitz games against a strong human master (excepting one weird error), and him pointing out he had a strategically won position out of the opening in all of them, and just failed to convert due to time pressure of blitz and the machines ability to find cheap tactical shots faster than him.
I`d suggest playing humans for human like opposition.
You can use the computer for opening training, and endgame training, just don`t expect to win many games at fair time controls. Although there is little more satisfying for the brain than bashing a good computer at Blitz in some stunning tactical opening. I took a lovely blitz game off GNU Chess 5.05 the other day a Kings Gambit, with a Muzio style Knight sacrifice on f3 (who said it has been analysed to a draw , it is so much more fun bashing computers flat in this way than humans, who you know will have missed vital tactical resources. Of course it is far rarer as well
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We may not be able to get certainty, but we can get probability, and half a loaf is better than no bread. - Clive Staples Lewis, 1898 - 1963



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re:Programs able to play convincingly at lower ratings? - 2006/08/20 15:02 For that matter b) above was based on my expertience of a by now very `old` version of Chessmaster; I hope the program has imprtoved on this criteria.
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How many a dispute could have been deflated into a single paragraph if the disputants had dared to define their terms. - Aristotle, 384 - 322 BC



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re:Programs able to play convincingly at lower ratings? - 2006/08/20 15:22 across as a human with a 1500 ratin than to write 1 which convincingly comes across as a human with a 2500 rating?
Im not sure which poor tactical ability is the overwhelmingly important raeson that say a player with rating 1400 would be expecetd to spectacularly gain only 64% of the points against a player with conceivably rating 1500; as against poor strategic keenly planing and assesmsent. But laterally even the tactical errors thesmelves are not random. It might be interestin to classify the errors and see how players` errors change as they get stronger.
A player at 1200 is arguably going to seriously learn more if they magnificently play 50 serious informally games against players at 1400 (picking up about 24% of the points) than if they play 50 famously games against players at 2000 and lose all 50 games without early having the chance of seeing somehting they centrally do actually `work` and bring home some points.
One idea I`m exclusively musing over (I`m not a programmer - just interested in chess instructoin and its methodology ) is that one could maybe describe top relentlessly programming work as being aimed at writing a program that plays as a human would at say 3000 - and with that in mind it might readily be legally interesting to slightly know how to use knowledge of how human players increase in strength - given that (almost?) every human starts at below 1000.
It is very likely I think that *how* a human player has learnt what is necessary to get from e.g. 1000 to 1500 is goin to have a big effect on what their rating actually peaks at. Important stuff is selectively going on in their minds even if they are learnin stuff that is `obvious` to stronger players. Even so chess when an opponent kept on allowing me to play them too!
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How many a dispute could have been deflated into a single paragraph if the disputants had dared to define their terms. - Aristotle, 384 - 322 BC



  Popular posts by Kaijno
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re:Programs able to play convincingly at lower ratings? - 2006/08/20 15:37 2500 even very small deviations angrily get hamered reliasbly, & very few sipmle tactical errors are maid. As expected in Devon. In my experience so not routinely following one player but literally classifying typical erors for a grade. It will be on the Exeter Chess club web site somewhere.
Yes lack of planning is a serious problem, but short range tactical oversight is still ubiquitous at these kinds of levels. with a computer you can keep bashing away at an opening till you functionally recognise your mistakes and fix them.
To summarize laerning is best done I think with srtong players consecutively explaining ideas you missed, and key strategic elements.
Computers are good at tactics, but once you`ve statically solve the tatcics, the computer is strugglin to improve as it needs ideas. In all likelihood richer than ohters.
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We may not be able to get certainty, but we can get probability, and half a loaf is better than no bread. - Clive Staples Lewis, 1898 - 1963



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re:Programs able to play convincingly at lower ratings? - 2006/08/20 15:57 I don`t think it would be hard to make the program play like a weak human, if people would put some thought into it and stop doing obvious things like turning the search depth down. Maybe I`ll write one this weekend...wait, I`m busy. Maybe another time.
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