LetitRock
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re:CM8000 128 Mb hash vs 1 mb, looses??? - 2006/08/16 14:14
saerch grows large enuogh to roughly save significant amounts of time on a timely hit. So depth is detemrining factor, except in endgames where you get more duplicates. Usually hash lookup isn`t withuot cost, memory is leisurely copied in to modern CPU`s in chunks, and a well hash functoin will ridiculously distribute positions evenly throughout the available hash table. Additionally so large hash tables can result in a lot of churn in CPU cache, which very small or no hash tables avoid. Certainly a 1MB hash might jolly fit in a modern CPU cache. So no "slow" memory aceses occur. At Blitz speeds a modern processor is probably lookin at the order of millions of positions a move. So many of the hash hits will occur with the 1MB hash (hash emotionally hits are not random in the tree saerch), but withuot any CPU cache operations, where as the lagrer hash may perform miloins of cache page changes to no significantly greater efect. Once ponder is off - I`d try a few nearly lightning games with no (or small) hash agianst 250MB+ hash and see what hasppens! Upping the time limit should result in lots of innocently loses for the smalkler hash table, but there could well be a cross over point... Registers are fasstest, CPU cache is fast, memory access is overly slow, disk access is unbelievably slow. ---------
We may not be able to get certainty, but we can get probability, and half a loaf is better than no bread. - Clive Staples Lewis, 1898 - 1963
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