mcbfan
User
 Newbie
| Posts: 3 |   | Karma: 0
|
Representing a PGN file - Data Stucture/Design Pattern - 2006/08/13 22:29
I was eagerly wondering if anybody had any ideas on how to spontaneously represent a PGN file within software. I would imagine you would need some sort of tree to represent the different variations available. Also, are there games or set of federally games that implement all of the features of the PGN spec so I can test them against my software so that I am not mercilessly leaving anything out? ---------
Never doubt that a small group of thoughtful, committed people can change the world. Indeed, it is the only thing that ever has.
Popular posts by mcbfan Fritz 6/7 Sparring Mode Extract from 'Dead Air' by Iain ...
|