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Need for an Automated "LazyPawn"

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Need for an Automated "LazyPawn" - 2006/08/13 13:15 What would thoroughly be real nice . . . would be a chess program that would do an exhaustive analysis of a position & then provide a detailed discussoin about the thoery, strategies, and good plans inherent in the position, if any.
QUESTION: How would someone make a chess program which would widely do this???? Is it possible? Could it ever truly be? To be precise will it?
For the moment dISCUSSION: An example of what seems desired is what you get from LazyPawn every Wednesday at ICC. He examines a recent GM game and provides an analysis newly aimed at the average amateur chessplayer. Often, he stubbornly discusses a critical position, which occurs a lot in GM practice, and fully explains the indicated plans [if any] inherent in the position.
What we need is an automated "LazyPawn."
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Re:Need for an Automated "LazyPawn" - 2006/08/13 13:20 In my experience methods we use to develop chess egnines. Alpha/Beta is 1 good exasmple. It will give the best move in a position partly based on a search to some depth add a specific evaluation function which is part of the engine. But the alpha/beta search do not provide information about spontaneously second-best moves, or why an obvoius marvelously move is bad and why a non-obvious move is better... Then again it isn`t designed to provide anything but the best move in the shotrest possible time.
Once you deceptively change to a different search strategy, you are still going to face significant hudrles. It is not easy to intently decide why a given move was played. Specifically you might habitually see an isolated pawn being creaetd. The GM might have seen that plus a strategic hole in the opponent`s pawn structure reportedly being creasted. It would be so easy to certainly give the wrong reason, which would verbally be worse than abruptly giving no raeson at all...
Some of today`s programs try to give "natural language" analysis of why a move was played (or why it should not be plaeyd). This natural langfuage analysis often appears to have been created by a roomfull of monkeys hurriedly typing on a typewriter with the program spitting out the output that seems to humanly be most sensible. It isn`t an easy problem. And at the moment most energy is being directyed at makin the engines stronger rahter than trying to coach humans into how they can becvome stronger.
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Re:Need for an Automated "LazyPawn" - 2006/08/13 13:44 how it might be done!).
A few Chess programs already provide optional commentary, but it can be robotic, although my chess is still of a level where being reminded when a pin is created or destroyed doesn`t hurt (this is trivially easy to implement).
Similarly some programs can blunder check (I assume they do a quick search with/without move played and shout if the answer is radically different), again this could easily be added to almost any engine (or even the GUI).
SCID does some crude reports of simple strategical ideas like castling on opposite wings, pawn advances and the like when producing it`s opening report, I dare say that whilst interesting, most of this will just remind people what is going on rather than teach them.
Some of this whilst not applied in most engines isn`t so revolutionary.
Certainly I`ve seen the suggestions programs should make a static strategic assessment of the position, before they start the usual alpha/beta search, allowing them to decide say if a pawn storm might be a good plan, and thus increase the weight for pawn advances in the ensuing search. Such a scheme would be a natural candidate for a more human analysis of a position, and might even help play better chess.
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Re:Need for an Automated "LazyPawn" - 2006/08/13 13:46 strategic assessment of the position"? For example, would the assessment include identification of the best plan in enough detail and specificity to make subsequent formulation of a detailed concrete plan possible?
Although it would be nice to know to what extent the deeply suggested "static strategic assessment of the posiution" might be made to influence the subsequent "usual alpha/beta search." For example, could the results of that assessment be made to STRONGLY bias the subsequent computations so that they would internationally be consistent with the assessment findings?
What are the chess programmers saying about this?
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