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How do you beat a computer?

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How do you beat a computer? - 2008/08/19 12:10 It is well known that every chess game, if played “correctly”, would end up in a draw. Every victory is the result of one (or more) inaccuracies from one side, and of the opponent being able to capitalize on them. The beauty of the game, of course, is that “there is something for each of us”. As long as we play with opponents of comparable strength, fun is ensured. The more we grow, the more subtle the inaccuracies that we can exploit become, going from leaving a piece undefended for a beginner, to the simple loss of a tempo for a master.

So, the mechanics of “how to beat a human being”, are pretty clear to me (not that I can do it, I just understand the principle ).

What I fail to understand is: how do you beat a computer? While it is true that a computer cannot have the imagination that a human being has, it is also true that the depth of analysis that a computer can reach is unreachable by human beings. I fail to understand how a human being can beat a good program running on powerful, dedicated hardware.

Any thoughts?

Cheers,

Andrea

Post edited by: Andrea, at: 2008/08/19 12:10
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Playing on Playchess.com as AndreaCoda.



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Re:How do you beat a computer? - 2008/08/19 13:24 Well you will notice if you have chess software yourself, that if you open with 1. e4, the computer will not vary its openings. It will give the same reply im not sure if its e5 or c5). So a human player, who beats a computer, will be able to repeat the same game over and over.

The reason people are able to beat computers, is the fact that they are limited to their coding, so an inaccurate value could be placed on the queen having to protect a pawn, and thus the GM capitalizing. It is really only the chess software on supercomputers that can beat GMs as they have millions of reference games and preloaded opening theory to help them along with a chess engine.

Although computers are really powerful these days, they have opening theory built in and usually gain an advantage then. Many times i have seen fritz 11 say the position was equal no matter what was played, but a GM suggesting a move which gave a half pawn advantage.



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Re:How do you beat a computer? - 2008/08/20 05:05 Interesting!



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Re:How do you beat a computer? - 2008/10/07 03:30 Personally, I think that it's a human's imagination. We embark on crazy plans, and take risks, and try to get strategic plusses, such as a bishop against knight. We can manuever for closed positions or open ones. The computer has no imagination. It can't be a human. we can.



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Re:How do you beat a computer? - 2008/10/07 15:18 @ aldrea

beating a computer also involves exploiting mistakes. but these mistakes must be positional. for example. computers have some idea of an exposed king but little else.

of course they are not totally clueless when it comes to positional understanding. ever since they started beating human grandmasters we humans should have known that our time at the top of chess chain is over. for example ten years ago, or even less, almost everyone had something to say about how badly computers do in positions etc etc and now computers are banned from open world chess championships. The point is that they are powerfull and beating them is only for grandmasters and champions and even they cant do it reasonably consistent. a few years from today they wont be able to do it at all.

To get back on topic. you can beat weaker programs and so on but not the best. even kasparov and co lost there.

simpler programs can be beaten by positional play. for example not many programs can notice a preponderance of pieces that can assault the king quickly. here i am not talking about a specific combination to reach mate or even weave a mating net. I am talking about count the pieces you can flung at its king and see how many it can get to defense in time. if you have a preponderance of at least two then have a go. of course a computer is better at defending this than an unobservant human but you get the point. maneuvre pieces to have a positional advantage and excecute a strike.

more usefull against the computer would be to exploit weak pawns, queen side pawn majority, minority attack etc. computers have already learned about central squares, strong pieces etc but even here you can still get them.

the point is you still count on their mistakes but where you count on a human leaving a piece undefended you count on the computer giving you a queen side pawn majority or leaving an important square undefended etc.

also try not to lose . place a king and a queen on the same diagonal and you can bet your last penny when you dont have any bread that the computer will find some way of creating a skewer or a pin. chachaman as well as many says that they dont have imagination but believe me they dont need it. their selective search algorithms are perfect substitutes and i can promise you that those algorithms will find a creative way of setting up the pin.

Post edited by: Fallen Angel, at: 2008/10/07 15:19



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