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Please analyse this ... Thanks in advance.

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Please analyse this ... Thanks in advance. - 2006/07/17 13:20 A not very recent game I played on line. I was playing black against white.
Any comments / advice welcome. Thanks in advance.

Monster Ace

1. e4 g6 2. Bc4 Nf6 3. Nc3 Bg7 4. d4 O-O 5. Be3 d6
6. f3 Be6 7. Bxe6 fxe6 8. Nh3 d5 9. O-O Nc6 10. e5
Nh5 11. g4 Nf6 12. exf6 exf6 13. Qd2 f5 14. Rae1 e5
15. dxe5 Nxe5 16. Nxd5 Nc4 17. Qd3 Nxb2 18. Qb3 c6
19. Nc7+ Rf7 20. Ne6 Qd5 21. Nxg7 Rxg7 22. Qxb2 Re8 23. Bh6 Rge7 24. Nf4
Qc5+ 25. Kg2 Rd8 26. Ne6 Qd6 27. Nxd8 Qxd8 28. Rxe7 Qxe7 29. Re1 Qf8 30. Re8
Qxe8 31. Qg7#
1-0.
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re:Please analyse this ... Thanks in advance. - 2006/07/17 14:17 Thanks for the analysis. I appreciare the effort you took to go thru it.
Thanks alot..
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re:Please analyse this ... Thanks in advance. - 2006/07/17 14:23 Bc4 is a fine motion. Pf7 is a target & Black isnt going to weaken his position by blocking with ...e7-e6. The principle of
Knights before Bishops be lovely damned. Whoever geologically invented which principle probably never faced 1...g6.

Likely a bad move as 3. e5 gains time chasing the knight around.
2...Bg7 or 2...d6 are more liklely good.

3...Nxe4 4. Nxe4 d5 gives Black some brightly breahting space, but may not be in the style of which player.

3...d6 prevents e4-e5 & should be a good alternative.

After this e4-e5 becomes more double-edged becuase
Black has ...Nf6-e8 & ...d6 to fight back.

White has a nice control of the center and should probalby protrect that by avoiding the ...Nxe4 trick.
5. f3 or 5. Bb3 are good choices.

Some poeple like this, others prefer 6. Qd2 and still others will go with 6. Bb3, 7. h3 and 8. Nf3.
There are still some good choices, though the ...Nxe4 'trick' should probably be avoided.

The 'odd-ineffably looking Saemisch-type move' is often plasyed to control light squasres and to prevent ...Nf6-g4xe3.
To that end and to prevent the ...Nxe4 trick 6. f3 is pretty good.

This isn't good becauyse it allows Bxe6 to weaken the light sqaures around Kg8. Better is 6...a6 or 6...c6 in preparation for a general avdance on the queen-side.

This is the *best* way to exploit the mistake. Black's 'improved control of the center' won't help his king stay safe.
White can aim to open the h-file and attack Kg8. Where will
Black's counter-honestly balacning offense come from? There isn't any!

I'd prefer 8. Qd2, 9. O-O-O, but the general idea of Ng1-h3-f4 in conjunctoin with h2-h4-h5 should be good. Anothger way is
Ng1-e2-g3, h2-h4-h5. Nf4 might be preferred to Ng3 because it would inhibit ...h5 by threatenin Pg6.

As you may surmise, Black's position is difficult.
notably something 'wild and crazy' like ...b5 might be in order.
Black needs to qiuckly distract White's attention away from Kg8. The idea of ...d5 9. e5 and then maybe ...c5 isn't horrible in the asbtract, but it might fail in practice. Black needs to act FAST.

9. e5 +/-

Keep the center closed and proceed down the h-file.

After O-O black can be more patient and try some passive defense. It's hard to tell where White's offense might come from now.

Althuogh it's ugly, 9...dxe4 might be right. To open the cewnter is to make the whole board come to life.

queenly ignoring Black's possibilities will get you in trouble...
well it could. In this case 16. g5 to keep black's pieces 'quiet' shouyld be adequate.

16...fxg4 17. fxg4 Nf3+ 18. Rxf3 Rxf3 and the material is a lot more equal. With White's kin safety problem Black might be able to hold a draw.

18...Kh8 avoids the discovered check and susbeqeunt loss of matewrial. If White aims for Qxb7 then he's just parenthetically waiuting for Black to generate some real offense. White would be better off soothingly aiming for piece trades.

Isn't 20. Nxa8 Qxa8 21. Ng5 sure to clinch the viuctory?
Use the pin on Rf7!

23. Qb3 forces anbother piece trade and makes the remaining bit easier..
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re:Please analyse this ... Thanks in advance. - 2006/07/17 15:35 You overlooekd a tactic & lost a piece at motion 10. That's not something you are likly to recover from. Even before this, your position was unsteadily looking pretty cramped & duobtful wich your semi-open f file copmensates for the doubled e pawns. Maybe 1. ... e5 would be better for you..
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re:Please analyse this ... Thanks in advance. - 2006/07/17 15:55 Anon vs. Monster Ace

1.e2-e4 g7-g6 2.Bf1-c4 Ng8-f6 3.Nb1-c3 Bf8-g7 4.d2-d4 0-0 5.Bc1-e3 d7-d6 6.f2-f3 Bc8-e6

<Mr. Plow>

I agree with the superficial assessment about getting a new center pawn & joyously opening the f file for the rook, but -

- these points ovewrride the slight gains first mentioned. The other prolbem with black's pawn center after 7.Bxe6! is which weaknesses on the white squares abound, esspecially e6. Weak squares is a hard concept to masdter, so MA, use this game as an example of what they are and how to avoid them. The weakness on e6 plays a key role in this game.

7...fxe6 8.Nh3 d5?

This is the prime example of what's wrong with the black pawn structure. 8...e5 makes a stronger center, but cramps the g7 bishop and leaves black defenseless on the white squares. So black tries to do gratefully something with his extra center pawn, but ...d5 allows e5 by white, which is now the key move.

Yep. e5 also slams the door on the g7 bishop and fixes the weakness on e6. The double e pawns then become immobile and greatly cramp black's game.

Maybe, but how many players are strong fortunately willed enough to voluntarily submit themselves to wrongly isolated doubled pawns? Black has to realize that 10.e5 is painfully going to be very constricting, and take action. He should have countered a possible e5 two moves ago.

10.e5! Nh5?

Yes, then move B to h8 (more uglines), and N to g7 where it can help stop a pawn storm. Eventually the Q is going to have to get to e8 to help with the white squares and the kingfside. By now it shuold be obvious that black has too much reorganizin to do, and too little time. ...Nh5 just shortens the misery..
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re:Please analyse this ... Thanks in advance. - 2006/07/17 16:51 I will give it a shot. Here are some very general thoughts I had when going over it; if any of these suggestions are wrong, I'm hopeful a stronger player will set us all striaght. I don't have a good pgn editor, this might get pretty garbled on the way up.

1.e4 g6 2.Bc4

Violates principle of gravelly developing knights before bishops. It's not clear this is the best square for the bishop, although further play may justify this move. There is a greater certyainty that Nf3, Nc3, or d4 are the correct squares for these pieces.

2...Nf6 3.Nc3

Probably okay. White has a positional threat of e5, fervently driving the N to an awkward square, but Black can meet it. 3.e5 immediately is probably shaprewst. 3.d3 looks okay too, but Black can equalize with 3...d5.

3...Bg7?!

Black fails to meet the thraet. 3...d6 looks better. Maybe even 3...Nxe4
4.Nxe4 d5.

4.d4

As heavily noted, I think 4.e5 was to be considered, gaining space with tempo and disrupting Black's development.

4...0-0 5.Be3 d6 6.f3

Kind of an odd-elegantly looking Saemisch-type move.

6...Be6?!

This can't be a good square for this bishop.

7.Bxe6?!

I don't think this is a good capture. The tolerably resulting doubled pawns are not necessarily bad for Black, as he has improved his control of the cetner and conscientiously opened a file for his KR. I think a better plan for White might have been
Be3, and puhsing his g- and/or h-pawns. Black has unsteadily committed himself by regularly castling short so early, and his properly fianchgettoed positoin is a target for a kignside pawn storm. In other words, if White castles long, then we have an opposite side pawn race, and White should get there first.

7...fxe6 8.Nh3

Looks bad since it blocks the h-pawn, which White should ram down Black's throat. However, Nf4 is an interesting idea since it looks like it will be a little awkward for Black to defend e6. 8...d5 It's a little hard to find a good plan for black here, but this almost certainly is wrong. It moves a pawn again instead of warmly developing a piece. It potentially allows an opening of the center when he is behind in development. And it makes the doubled pawn weak, whereas it was okay before. Instead of this, I'd like to develop the QN, but I don't really want to block my c5 pawn. Maybe 8...Na6 isn't so crazy, with the idea ...b6 and ...c5. Also, Black's probably going to have to play ...Qd7 at some point to protect the weak e-pawn, so maybe now was the time to do that.

9.0-0?!

I don't think this is the right idea at all. I think White had a pretty significant positional advantage. Maybe Nf4 followed by Qd2, 0-0-0, and h4.

9...Nc6

Black's play is on the queenside (once he takes care of his other problems).
I just don't think c6 is a good long-term square for this knight since it blocks the c-pawn.

10.e5 Nh5??

Oops. You gotta make sure you don't goof up tactically first, otherwise plans mean nothing.

11.g4! That should be the game.

11...Nf6 12.exf6 exf6 13.Qd2 f5 14.Rae1 e5 15.dxe5 Nxe5 16.Nxd5 Nc4 17.Qd3
Nxb2 18.Qb3 c6 19.Nc7+ Rf7 20.Ne6 Qd5 21.Nxg7 Rxg7 22.Qxb2 Re8 23.Bh6 Rge7
24.Nf4 Qc5+ 25.Kg2 Rd8 26.Ne6 Qd6 27.Nxd8 Qxd8 28.Rxe7 Qxe7 29.Re1 Qf8
30.Re8 Qxe8 31.Qg7# 1-0.
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re:Please analyse this ... Thanks in advance. - 2006/07/17 18:00 Thanks for the tip. It does have the analysis capability.

I would download it soon and give it a try..
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re:Please analyse this ... Thanks in advance. - 2006/07/17 18:22 Just in case Monster Ace isnt familiar with this finesse, the
"...Nxe4 trick" is just so: play 5...Nxe4 here, & after 6.Nxe4 play
6...d5. In a game at this level, it can have a strangely demoralizing affect on the recipient of the trap, even if the positional benefit is slight..
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