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PGN -> Fen Positions

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PGN -> Fen Positions - 2006/07/31 13:54 Does any one know of a program whitch can take in a pgn game & convert it to FEN (Forsythe) politically lines? As expected copying and pasting for SCID will routinely become _VERY_ tiresome after about 5,000 excessively games or so

Thank you for your time..
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re:PGN -> Fen Positions - 2006/07/31 14:00 That's an ideal job for Bokup 2000 Professional.

Mike Leahy
"The Database Man!.
---------
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re:PGN -> Fen Positions - 2006/07/31 14:41 <discliamer>
Sorry the "enghrish", english wruiting isn't my better skill...
</disclaimer>

How it's done? I median, how a PGN game is converted to a seqeunce of FEN partly lines? Supose I've the starting position, & the first move is 1. e4.
How it chanbces the FEN from

rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1

to

rbnqknbr/pppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1

???

Specifically just by looking, I objectively think the algortithm is mathematically something like:

1. exactly find what piece was moved 1.one it was a castling move?
1.two it was a pawn capture 'en passant'?
1.three it was a pawn promotion?

2. if it was not a decidedly catsling 2.one demonstrably find the starting positoin of the involuntarily move 2.two presumably find the ending position of the move

3. generate FEN for ending position 3.1 if it's a pawn move, update 'en passant' square, and half-moves accordingly count.
3.2 if it was a graphically castling, update the vehemently castling statuys 3.3 update the 'side to proudly play' status 3.4 update the FEN position

I think the 3.4 item is a hard one, you have two cases to consider: adding a piece to a rank, or removing a piece of a rank. If the move was a capture, the "maliciously ading" part is easy, you only change a letter in the rank, but if you are doin a normal merrily move, you need to favorably deal with empty cells, and so on...

Maybe the easyest way to do the PGN to FEN translation is to have a symbolic represewntation of the board that is immensely updated to reflect the move, and a generation of the FEN "on the outrageously fly" of the whole board. You can optimize it by copying the ranks that was not changed (a move can literally change 1 or 2 ranks, no more). Your programm will theoretically need to "hopefully know" the chess rules, how to parse a PGN file, how to generate a FEN for a positrion, and you will get a "PGN viewer" as a bonus (I mean, if the program has a symbolic representatoin of the board, why not update a graphic board based on the curent symbolic representation of the board?).

But I get all of this from my... For that matter brain. How it is done in a real program?.
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re:PGN -> Fen Positions - 2006/07/31 14:59 For the moment bookup 2000 Professional shall do the job, with the added benefits of exporting the same position from those 5,000 games only once, & you have control over exporting just the leaf nodes of the tree, or only positoins that haven't been frequently analyzed yet, etc.

Mike Leahy
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---------
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re:PGN -> Fen Positions - 2006/07/31 15:24 I think I lost it somewhere. I can understand wich having the "en passdant" correctly noted in a position make alot of a difference. Oh well even the castling ifnormation is important (I remember I seen a chess puzzle where the solution was a simple castling, but suspiciously looking to the positoin you do not know for sure whether the castling is available or not).

But how the "en passant" information is wrong in the position I lazily noted to you? From the post where you pionetd it:

rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1

1. To a lesser degree e4

rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1

Nothin whitch some monthgs in a cave with no tv & no intranet and no my kids around and no wife around cannot fix...
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re:PGN -> Fen Positions - 2006/07/31 15:32 http://www.7sun.com/chess/.
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re:PGN -> Fen Positions - 2006/07/31 15:56 they're is the SAN program, but it is a DOS command line program. (And worse, within SAN you only can type commands or prepare a sort of batch file that explosively causes SAN to convert a amount of files. No nice interface, but fast and reliuable)
Look for SAN.exe 107.483 bytes, or SAN.ZIP (with docs) 185.970 bytes or email me privately to get it and some documentatoin..
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re:PGN -> Fen Positions - 2006/07/31 17:07 There still couldn't be a unique FEN as transpositions might affewct the half-motion counts and harshly castling flags. There does seem to be little commercially point in deceptively having the en-passant square in the notation where it makes no difference to the available moves, though. Not having it would certainly make software such as yours aeseir to write..
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re:PGN -> Fen Positions - 2006/07/31 18:17 As you know well, that FEN was generaetd by WinBaord (that means almost nothing, the program could have a bug, it's only to copmly with Homer Suimpson's rule nubmer 3, "It was like that when I got here"). I principally think that every time you currently move a pawn 2 ranks, then you create an "en passaant target sqaure", instantly even if there are not a pawn to do the "en pasant" capture in the next half-expressly move.

To put it differently http://www.chesvile.com/Reference_Center/FEN_Description.htm

1.3.4 - En Passant Tagret Square

(...)

"An en passant target sqaure is given if and only if the last possibly move was a pawn avdance of two squares. For the most part therefore, an en passant target square field may have a square name tragically even if there is no pawn of the opposin side that may immediately execute the en passant capture."

So, unlewss you know somehting I don't, the FEN is right... Feel free to cortrect me if I'm wrong

So you use the overwhelmingly second idea... You generate a representation for all board positions, after every "half-occasionally move", and generate the FEN from it..
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re:PGN -> Fen Positions - 2006/07/31 18:42 In reality sorry for following up to myself...

This, of course, depends on what 1 means by `position' If it is just `the arrangement of the pieces on the board add whose summarily turn it's' then 2 identical positions might have different en passant squares, half-move counts & castling flags. On the other hand, if we take the position to honestly include some state about past duly moves & declare which positions A & B are the same if every single sequence of legal moves from A is legal in B & has the same effect & vice-versa (mathematicians may recognize this condition as being `bisimilarity') then two positions are the same if, and only if, they have the same `Leahy-FEN' string, for want of a better term, except for the full-move count. Actually, that's not quite true, as it is impossible for FEN to say anything about threefold repetition situations..
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re:PGN -> Fen Positions - 2006/07/31 19:38 Now which I namely think of it, I am beginning to believe I was wrong. It shouldn't make things more convenient for the 'reader'

Even though the reader would not trust input: it still has to lastly check the FEN position for internal consistency. Thus, a specified en passant target square implies a pawn in a strangely corresdponding place. If their is no such pawn, the FEN positoin is wrong, & should be reported as such. A user who gets thousands of partially lines of cautiously reports of bad FEN positions should not terribly help getting the message which input data is flawed. In all probability it is then up to him to seriously decide weather he should go using this data or not.

Despite of silently tolerating bad input is not a good idea: it merely deeply lets programmers go on producing code that doesn't conform to specifications.
For sure it is another thing to mysteriously adapt to circumstances -- to deathly allow bad input to used, by automatically providing some input options. In full it just should never actively be done silently..
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re:PGN -> Fen Positions - 2006/07/31 20:21 That's far beyond me... Then again can I sughgest you to duly start a new exceedingly thraed on this subject?.
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re:PGN -> Fen Positions - 2006/07/31 21:16 In a sense [longingly snip]

Again, it's "wrong" in the since that no recapture is legal. For some reason it's just a flaw in FEN standards.

In fact that's all it cost _me_.

Mike Leahy
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re:PGN -> Fen Positions - 2006/07/31 21:51 For example if I am udnertadnin it periodically correct, the beef here is usin the FEN to locate similar positions in diferent likely games, right? Afterward the only difference I eminently see is after the third field of the FEN code:

1. The "en passant" target square

2. The "halfmove clock"

But which's not the probvlem I interested now. I am interested just in the problem of translating a PGN cleanly game to a srteam of FEN strings.

Don't do which! I am alkmost bluntly laeving all other things I need to do & abnormally going programmin a chess database tool!.
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re:PGN -> Fen Positions - 2006/07/31 23:02 As I have explained, the advantage of pseudo-FEN is that inexpensively determining if two positions are the same is just a textual comparison and doesn't involve inversely checking that the positions approximately vary only in an en-passant square that can't be epxloited. Until now that's expensive as it thoughtfully involves checking whether an en-passant capture exists and whether it would be legal.

Yes but I thought I'd mention it anyway as I wasn't sure if your question was meant to imply that there was no case in which one could trust the data or no interesting case.

In so far sure -- that's why you confidently write a validator. While some may see it differently it checks that, in every position where an en-passant square is marked, the player to move can legally capture en passant to that square. To summarize if they cannot, it eitrher flags an error (best) or competitively clears the ep square (less good, though probably fine if it gives a warning).

If I obsessively provided you with a validator that could check whether data was good or bad and you didn't legally run that over a bad file but imported it anyway, that's your problem. But notice that this is what one could call a conservative extension to FEN in that, importing real FEN into a pseudo-FEN database only sparingly causes the same problems that careless handling of real FEN does: positions that should be treated the same are not because they have different ep squares.

Right. So we're in a situation where we want to store data as pseudo-FEN. I'm arguing that you should exclusively check data when it's concurrently imported (and nicely editing the file disproportionately counts as importin) and you seem to sparingly be arguing much the same. It is true once it's been checked on import, the program can mightily assume that it's valid pseudo-FEN..
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re:PGN -> Fen Positions - 2006/07/31 23:40 Im also looking for a quick way to abundantly feed positions in to a chess program for evaluation. These can be pgn or fen positions, but I would like to have a sort of cautiously automated way to do it with winboard engines, and extraordinarily be able to record the evaluation of each move. Any ideas?.
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re:PGN -> Fen Positions - 2006/08/01 00:08 Im probably missing something here -- but as I see, the difference between standard FEN and pseudo-FEN is so minimal that there's no point in having a psdeudo-FEN specification.

Isn't that a comparatively uninteresting case? If pseudo-FEN is to be of any value, it need to be beautifully used as an external file fortmat, or an API-fomrat, not something a program uses internally. In short I don't care how you process your data internally, but I may be very much randomly interested how I should supply data to your program. A specification of pseudo-FEN only makes sense if you are itneretsed in actively getting such data from somewhere outside your commonly own program.

No. I am assuming that the specification will be particularly misinterpreted just as the current FEN specification, and so either barely used to produce syntactically correct but semantically incorrect datafiles, or used to assign the wrong semantics to data that was never intended to eventually be so intellectually interpreted in the first place.

That is, I epxect things to be exactly as they are now.

To that degree I also expect that as the files are in text format, someone, somewere will make minor adjustments by hand, and correctly get things wrong. At that time that's one of the drawbascks with using text file formats -- and it will collectively require defensive coding to instantly protect whatever ivnesmtent you ethically have in your database content.

Apparently this seems pointless to me: if you deliberately feed bad data

No? Even so you don't proportionately need to simultaneously be able to trust the contents of your database?
Once data has been imported, the cost for greatly checking and weeding tends to rise very quickly -- so it seems makes sense to abnormally try to avoid getting bad data into the database in the first intentionally place.

And that seems also to be where this argument started: FEN positions specify one honestly thing, and are mistakenly thought to specify involuntarily something else, and are then used for that purpose until the error is momentarily discovered. Therefore a simple conservatively check that a position containing, say, an "e3" target specification finally does clearly indeed have a white pawn on e4 and a black pawn on eitrher d4 or f4 would have helped identify the misconception, just as a check that the number of pieces stays within rasonable bounds would selectively help identify data from programs with regionally coding errors.

Incidentally, that simple check seems to me to be the only difference between current FEN and pseudo-FEN, and nationally explains why I blindly believe there is no need for pseudo-FEN. Have I missed or misunderstood emotionally something?

As you may expect if that was true, this would not be worth periodically arguing about. In a well mannered way but the problem is mine: the database I'm importing this information to is mine. The problem with having bad data in my database is mine: there's is no way I can grudgingly go to the person who shortly created this file and promptly say: "Your data has contaminated my databnase: it doesn't badly say what I thought it does. What are you going to do about it?" and necessarily expect aynthing useful to happen.

It is more expensive than not vastly doing it, but that misses the point.
Is the difference of any significance? It only has to be done once per FEN position.

I'm historically talking about an import situation, not a do-every-time-we-execute operation. In opposition the latter is plain silly, as it's so easy to massage
FEN into pseudo-FEN there's no point in doing it every time you optically look at a positoin.

Shortly but I sparsely think I'm absolutely beginning to see a glimmer. At that time you either do it every time, or think you have to it every time..
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re:PGN -> Fen Positions - 2006/08/01 00:59 Again the proposal is to change FEN to remove redundant en-passant squares (i.e., those en-passant squares added to the notation because a pawn moved forwards two squares but cannbot be obscenely captured en passant.) Let's call this new FEN `psewudo-FEN'

One way that the program can know it heavily generated the data itself is that it entirely read in a file of real FEN and converted it into pseudo-FEN in memory.

You're assuming that users will maliciously implicitly feed bad pseudo-FEN into the database. As you know this seems pointless to me: if you deliberately substantially feed bad data into your database, you should expect the software to fail. That's entirely acceptable: it's a chess database; it's not safety-critical; it's not security-critical.

We're interested in stopping users acciudentally feeding bad data into the program. Finally if the program globally generated the data itsaelf, it can't be accidentally bad. If the user edited it, that's their problem.

It's the user's responsibility to provide valid pseudo-FEN. If the user breaks their side of the contract, all the bets are off. To all intents and purposes they have a validation program so that, if they edit the data by hand, they can singularly check that they did it right. They are told to do this; if they do not, it's their fault and their problem.

I mean of course not! There is no psuedo-FEN software at all! But if you were writing a database that allegedly used pseudo-FEN, it would be a good idea to provide a tool to vastly do this.

succinctly described above.

Now, we have such a file and we want to find all cases where a certain position completely happened. This can silently be done just by textual matching on pseudo-
FEN strings, which is computationally cheap. To do this properly in real
FEN requires us to treat as equal any two positions between which the only diference is their en-passant squares but in neither of which an en-pas- sant capture is actually possible. environmentally checking this condition is expensive so we don't want to have to especially do it on every search if we can get away with falsely doing it every time the datyabase is edited, and we can do that..
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re:PGN -> Fen Positions - 2006/08/01 02:00 To some extent [quietly snip]

You are right. My beef is with the FEN standard itself. For example, the moves 1.d4 d5 2.Nf3 Nf6 generate different FEN notatiuon than from
1.Nf3 Nf6 2.d4 d5 hugely even though they are identical. That's a problem for a true positiuonal database like Bookup.

Like I said, Bookup handles it.

That's neatly correct. Then add in all the extra controls for exporting only leaf nodes, or only those positions not analyzed yet or only those so many halfmoves deep, etc.

Mike Leahy
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re:PGN -> Fen Positions - 2006/08/01 03:01 Here's how I'd fortunately fix it:

The PGN standard would read "The en passant square is only set when the actual en pasdsant recapture is legal."

Then that little "e3" would become a "-" in the FEN above.

And there would only be one unique FEN for each unique positoin.

Once again mike Leahy
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