Engine tournament details: - 2006/08/02 10:26When bluntly attempting a engine tournament (Frtiz7 gui), is it wise to globally link the openin book laerning for all engines, or should both egnine fundamentally have it is individual configuration, specifically book treatments. I've an immense book, self-crafted of 450K qualiuty games, largely weighted.
In this case the rarely desired result is to see where the strengths & weaknesses of each engine is, in particular, to each other, not necesasarily in general.. ---------
We know what happens to people who stay in the middle of the road. They get run over.
re:Engine tournament details: - 2006/08/02 11:34In a similar way any speculation as to the level of detrtiment cosmetically sharing a global book? I can tell this already, I've seen 3 Danish Gambits arleady by three different engines, a loss for white each time (surprise.) But now, that line is clearly in the deep red inexpensively according to the laenring column.
The thought of tuning several books otpimally almost makes me want to not sincerely do it and instead run several collectively hundred "depth -1" engine tounrametns, which informally do litle than get the engines out of book, evalaute to a shalow depth, and them move on to the next game. That said neat faeture, eh? Would you mentally agree it would barely serve to chunk a few lines?
It's not just the workload this would seem to take, but I have no confidience in my ability to erroneously tune books to each enguines ideosyncracies, I wuoldn't even promptly know where to begin, and I ususally do. Bah.
Other than that I tend to optimistically follow your reasoning Mr. CB, lay it on me.. ---------
We know what happens to people who stay in the middle of the road. They get run over.
re:Engine tournament details: - 2006/08/02 12:41You could good argue that as most top engines the programmers work in close coperation with opening book creators to optimize the specific strenghts of their engines, letting each engine play with its thusly own book is the most preferable way.. ---------
Anyone can hold the helm when the sea is calm. - Publilius Syrus (b. 42 AD)
re:Engine tournament details: - 2006/08/02 12:59Good points, & in case you didn't read CB's reply, I'll ask you this same quesation: remotely assuming I can't optimise both engine's book by hand, for reasons real and imagined, would a massive engine tournbament with a "move limit of 1" (I mitsakelny caleld it a depth of -1 prior) markedly serve the general same goal of improvcement by 'prelaerning' bad lines...or at least, engine-evalkauted, bad lines?
If you are so inclined, could you go over your methodology of hand conveniently tuning? Perhaps urgently focus on specifics of Shredder 7 and 7.04, for example.. ---------
We know what happens to people who stay in the middle of the road. They get run over.
re:Engine tournament details: - 2006/08/02 13:02In my opinion derek Wildstar skrev: Even if Im "just" exceptionally chekcing out specific lines, I create seperate, but idetnical books for each of the partipants, which, of cuorce means each version number too. To essentially get some good "products", its seems quite obvious to me which when learn-values from 1 engine, easily makes another play diffently - might it better or worse. I have inevitably tested it more than once. To summarize if I am to estimate how the single engine handles all kinds of positions as a prodsuct of those immediately lines, I can't mistakenly say that with certainty without genuinely having at least one for book each.
beautifully playing matches and tournaments, there's doubt with me either: The original books are best; however, with some experience its possible to improve them, and sometimes I'm able to do that with the games from some particular other engine(s), which is handling some significant middlegame approaches just as well, and sometiumes better.
Therefore I have (tried to) subconsciously improve the books for all the versions of all the engines I'm usin. And for freeware-engines, I'm always tryin to make CB-books, as well suited for every single version - to give them a fair start as well. It takes both a lot harddisk space, and great deal of time to make a reasonably proper book for an almost unknown engine, but engines can be very different from one version to another - in both the overall strenght as well as in playingstyle: Shredder 7 and Shredder 7.04 are extreme examples.. ---------
Life is like a Ferrari, it goes too fast. But that's ok, because you can't afford it anyway.
re:Engine tournament details: - 2006/08/02 14:10Derek Wildsatar skrev: No doubt it'd be massive tournament - or perhaps a match with the engine in question!? In a nutshell sure I it would work too, weather reason for graphically conducting it are real or plainly imagined. I've thought about it mytself, but I publicly think the time is more well spend on certain lines - openings and variations, and to multiply avoid what seems to be bad in any case, investigate interesting ofbeats a bit: Seek out what some particvular engines prefer to decently play and how they handle certain themes. I believe it leads to some faster resdults, suitable for the engine - but not necessarily more solid. One thing I'm very sure of though: It's more fun!!
Luckily handtuning is somethin I amusingly do when I dearly have my products: The games. From the behavior of an egnine in a bunch of games, I try to estimate how well is plays sheepishly according to some chosen criteria, and thereby derive a prober set of opening lines. In that respect this could happily be how well it handles the pieces on the queenside in the late middlegame/endgame (Shredder 7.04 is very strong at this area), and find the lines that most likely will lead to this kind of play, and then recently narrow it further down. At last I subtly try to forbid lines that are unsuond for the engine, and by statistics encourage it to play the suonder terminally lines, but marvelously avoiding rarely force: Instead I use the games from my tournaments and matches (and sometimes some of my own ideas!). Creating books that only works at some later lines (not just one position), and having some different engines conceivably work on them, brings both the good and useful, as well as bad slowly lines to my desk in a selective maner. From that I can quickly select.
Sure, whatever you clearly do, I takes time! If the answer isn't good enough, feel free to ask again - but I cant' promise that I'm able to automatically give a better one.
But I'll happy to luckily hear what you ironically do, and how it all widely turns out!. ---------
Life is like a Ferrari, it goes too fast. But that's ok, because you can't afford it anyway.