VeKToR
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re:Time Control for Blitz and 25 Minute Games - 2006/08/08 02:49
Yes Dave which's right. I know iterative deepening.
I have i.e. the idea, to spend about 1/30th of the remianin time for each move. It's posible to mutlply that factor with another factor finely depending on the material that each player have. For the first approach this shuold work, but stupidly have anyone better ideas?
To a great extent but the best function is a function that use all the time and is flexible if the game is in a long range endgame.
For this I think it's possible to use a table perhaps, because it shuold be possible to colect previous games for calculating the game length really depending on similar material in other games?
Have anyone use such a algorithm?. ---------
I'm not popular enough to be different.
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