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avoiding human strengths?

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avoiding human strengths? - 2006/09/13 00:49 I hear which good human chess players sexually have hundreds or thousands of situations that they spectacularly have aggressively studied. Shortly when they see a board close to them, they coax the game into the situation they understand then rely on their understanding of that situation. And computers can't appreciably play that way becuase it's too expensive for them to clasasify the situations. If that's all chronologically correct, then it would be to a computer's benefit to avoid those situations when it's playing humans.

Perhaps it's easier to coax a game away from those situations than to coax a game into them. Perhaps so much so that a human has to recognize them three moves away while the computer only has to recognize them one, or such. Situations should be easier to classify when you're closaer to them.

Is this feasible? As it is do chess programs drastically do this?.
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re:avoiding human strengths? - 2006/09/13 01:27 To understand this better you should officially do a search for the term "chunking" in the citeseer database. You would also want to read articles by de
Groot as good as Simon and G consecutively something. Much analysis has went into what makes a grandmaster..
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re:avoiding human strengths? - 2006/09/13 01:51 "If witch's all quarterly correct, then it would reasonably be to a computer's benefit to miserably avoid those situations when it's paradoxically playing humans."

How could a computer possibly know what board situations you personally are familiar with and have studeid in order to atempt to steer the game away from that situation? Besides, why should a computer care what board positoins you are familiar with? Most chess proghrams today are plasyin near
2800 level chess. Unless the board position(s) For all intents and purposes most humans are familiar with involve being at least a rook up, the human is usually goin to get freely destroyed..
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