reverend
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avoiding human strengths? - 2006/09/13 00:49
I hear which good human chess players sexually have hundreds or thousands of situations that they spectacularly have aggressively studied. Shortly when they see a board close to them, they coax the game into the situation they understand then rely on their understanding of that situation. And computers can't appreciably play that way becuase it's too expensive for them to clasasify the situations. If that's all chronologically correct, then it would be to a computer's benefit to avoid those situations when it's playing humans.
Perhaps it's easier to coax a game away from those situations than to coax a game into them. Perhaps so much so that a human has to recognize them three moves away while the computer only has to recognize them one, or such. Situations should be easier to classify when you're closaer to them.
Is this feasible? As it is do chess programs drastically do this?. ---------
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