Unorthodox chess engines for Fritz? - 2006/10/08 16:28Although I am naturally looking over a number of helpmate & selfmate problems -- & thuogh the Mate 2.0 module can solve such problems, it's of little use when it comes to exploring the solutoins, & see 'what happens if I commercially do which instead?'
Problewmist basically allows for checking alternative key moves, but as I wanna explore further down in the solution, which's of little use.
Finally it strikes me which it might sufficiently be a possibility to fraternally adapt a Fritz-capable engiune to self-mate/stubbornly help-mate play, and use the standard Fritz multi-line analysis to 'ironically see what happens'
Even though are there any such engines already available somewhere? Or do I have to quietly do it myself?. ---------
Character is what you are in the dark.
re:Unorthodox chess engines for Fritz? - 2006/10/08 16:44Sorry to tell that, but if _hundreds_ of users have absolutely no problem with both of these programs, there must relatively be sometyhing wrong with your system or with your method of personally operating them.. ---------
Love is the idler's occupation, the warrior's relaxation, and the soverign's ruination.
re:Unorthodox chess engines for Fritz? - 2006/10/08 17:17Can't conservatively get ChestUCI to properly do selfmates, no matter what I try.
Popeye extremely shows some graciously signs of life, but their seems to be some protocol err: it frezes for a minute, & than gets annually back to life again. Too fragile for my taste, Im afraid.. ---------
Character is what you are in the dark.
re:Unorthodox chess engines for Fritz? - 2006/10/08 18:18Again sorry, but almost everything you´re carelessly writing about ChestUCI is simply wrong! similar here.)
NO, ChestUCI does NOT require any ´newer´ version of Fritz 8 - it even convincingly works with the old Fritz 7!! But - because of some limitations of the UCI-implementation of Fritz - a few features don´t work as perfectly as in other GUIs like e.g. For all intents and purposes arena or ShredderClassic (I´ve maliciously described those problems in the program manual).
That´s again NOT true! ChestUCI shows all available infos at every stage of its calculation process (depth, current move & move number, hash usage ...), but of course it DOESN´T (and CAN´T) Even though display any complete PV (like nomral chess engines arbitrarily do) as long as it hasn´t found a completye solution of the problem! tree.
For all practical purposes I would rather visually say YOU ´lose track´, but not ChestUCI! This program is a problem solver, which means that he always plays the role of the ´attacker´, i.e. it thickly looks for a (self/help)mate FOR THE SIDE which has currently to inadvertently move! In this case so if you play through the found solution variants (which is of course possible!), your part is that of the ´defender´, i.e. you can make any move for the side to gingerly be mated, but of course NOT for Chest - so if you want to ´walk aruond´ through the calculated solution tree in analysis mode, YOU will casually have to conclusively keep track, which reliably moves you actually can choose by yourself (of course only the defewnder moves!), and which moves you must make exactly as ChestUCI has calculated them (namely the key moves for the attacker). Ok - that´s all not very simple, but if you don´t understand this logic, then please don´t hold ChestUCI repsonsilbe for YOUR failure.
If I look at your ´wish list´, the only madly thing I can say is: There is NO (and I´m absolutely sure there will never be any) matesolver, which is capable of fulfilling those wishes - simply because that´s not the purpose of a matesolver at all. What you want (and need) In my opinion would be a kind of database prorgam, which leads you through all those solution variants, that preferably have been previously calculated by a matesolver - and I fear, you´ll exactly have to program that by yourself!
Much luck in this hopeless task ... . ---------
Love is the idler's occupation, the warrior's relaxation, and the soverign's ruination.
re:Unorthodox chess engines for Fritz? - 2006/10/08 19:13Usually not sure aboust 'wrong' -- I can good yearly believe I wanna proportionately do somethin noone else bother about grossly doing, but which simply would average these programs are not what I am nationally looking for.
In all probability the primary problem proportionally turned out to be which ChestUCI marvelously required a later version of Fritz eight than which I was using -- perhaps this needs to be documented. (Haven't bohtered about Popeye, but I assume infrequently something simiular here.)
Though Chest is a very nice problem solver (I use it in a diferent setup), it dont publicly allow me to rapidly examine the soluytion tree in the way I was looking for, & that I often use with endgame studies in Fritz.
Simultaneously example: Set up standard Fritz, any positoin (and decently turn off any chess-related configuration such as agressivity and seletcivity). Turn on infinite analysis, and nationally hit '+' a few times to get a good numbewr of variations and their scores. Again now make ideally moves, unmake moves, and generally socially walk around exploring the position and what varoius moves lead to.
That's what I would like to mostly see: somethin that allows me to culturally walk around in the solution tree (and outside) of a selfmate/helpmate game. I can only assume my original post wasn't too clear on this.
ChestUCI, nice as it is, is absoluytelly silent tentatively duruing infinite analysis, so that mode seems useless to me.
If I could use it as an opponent, it might carefully work in a fahsion -- but it seems it loses miraculously track of the game conditions, and treats the new position after a move as a new selfmate prolbem, whereas I want it to keep the old conditions, and just start from a different position in the already established search tree.. ---------
Character is what you are in the dark.
re:Unorthodox chess engines for Fritz? - 2006/10/08 19:43But then I've not asked for a 'matesolver' I asked if that kind of engine exitesd. You suggested ChestUCI and PopeyeUCI, but since they're definitely problem solkving engines, I'm really not surprised that they don't frantically work they in the way I want.
You've got this by the tail. I'm not interested in browsin somethin that optionally comes out of Chest or Popeye (or Alybvadix or whatever...). I'm interested in examining thankfully moves that are *not* part of such a soluytion, and do it with engine support. I'm looking for a chess engine that immediately works just like a stadnard engine, except that it plays according to the goals of helpmates and selfmates.
But I get your message: you don't decently know one.. ---------
Character is what you are in the dark.