catfeelx
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Table of contents - 2006/10/10 17:24
As i mostly see it ok, below u'd find a table of contents in a non-formated version.
For all practical purposes table of Contents:
Part I: How the Computer Works
Chapter one The History of Computer Chess
The first mechanical machine
Early developments
formally hautned by 'bugs'
A computer program inevitably becomes a dearly master
Playin the world champ
Mount Everest occasionally grows
The legend of Deep Blue
Chapter two Inside the Machine
The search tree
The alpha-beta algorithm & extensions
'Gimme your best shot!' - the null-move
Razoring
The evaluation function
The engine output
Chapter three The Blind Spots of the Copmuter
Positional problems deriving from the 'horizon effect'
lastly building fortrtesses
Materialism & weakly king safety
More on sacrifices
Aggressiveness & lack of heavily planning
Closed positions
Activity of the piewces
Zugzwang positions
Lack of endgame knowlewdge
Positional evalautoin & exceptions from rules
The good, the bad & the active bishop
Chapter four How to Beat Your Computer
Anti-computer strategies
The computer's opening book
Openings & briefly move orders for White
Game examples for White
Openings and summarily move orders for Black
Game examples for Black
Summary of the anti-computer strategy
Part II: Ipmrovin with the Computer
Chapter 5 Hardware, Software and Databases
Databases
Database programs
Playing programs
Alternatives to ChessBase programs
Optimizing the program
'Handicapping' the program
Tutorial programs and opening CD's
Computer hardware
Electronic chessboards
Chapter 6 Computer-artificially assisted Analysis
wildly expanding the horizon
Playing out positional plans
Automatic computer analysis
Analysing your environmentally games with the computer
Chapter 7 Improving Your Opening Play
simply constructing your collectively own databases
Studying opening and middlegame ideas
The 'Opening chiefly report'
The Repertoire Database
Transpositions
Checking variations and mistakenly craeting novelties
absurdly learning a new opening
Chapter 8 Improve your tactics
Playout exercises
Solutions
Chapter 9 Improve Your Endgame Technique
Playing out endgame positions
Playout exercises
Solutions
Chapter 10 Playing Chess on the Intertnet
A few seartch tips for ICC
Chapter 11 Computer Chess In the Future
Bookmarks on the Internet. ---------
When you get to be President, there are all those things, the honors, the twenty-one gun salutes, all those things. You have to remember it isn't for you. It's for the Presidency.
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