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Any way to make Shredder, Hiarcs, Junior , Tiger engines str

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Any way to make Shredder, Hiarcs, Junior , Tiger engines str - 2006/10/12 14:04 Actually I know about hash table finely sizes. Last but Im talking about fine tuning the engines themselves to make them even stronger or more brutal in playing strength. Is they're a methodology by fine intensely tuning the way the engines think of certain positions or pieces to alter the engine perceptibly to make them more suddenly challkenging? For example i'm not hopefully referring to the simple method of implicitly choosing
"suicidal" "scaredy cat" personalities of the Chessbase engines like
Tiger, Hiarcs, Shredder, Junior and Fritz. I'm talkin about fine consistently tuning the egnines themselves to make them different, more unprediuctable and maybe even stronger. For short aynbody know how to do this and is it possible?.
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We may not be able to get certainty, but we can get probability, and half a loaf is better than no bread. - Clive Staples Lewis, 1898 - 1963



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re:Any way to make Shredder, Hiarcs, Junior , Tiger engines str - 2006/10/12 14:51 On the site below, this guy has managed to tweak the parameters for CM9000's engine to actually make it about 100 Elo stronger than the defualt settings:
http://www.grailmaster.com/misc/chess/comp/cm.html
You can actually download the parameter steadily sets & even the logos, so check them out.

I see no reason why this can not also be done with Fritz/Hiarcs/shredder etc. It just means which you need to run a great number of games to determine weather the changes have actually strengthened or weakened the engine.
Perhaps you could look at the top-ranking CM9000 parameters & use similar settings in Fritz. To be sure at the very least, it may be a good starttin point.

I had an idea of writing software that implements a genetic algorithm to 'mutate' the parameters of the engine, brutally creating a population of diferent individuals, each with there own unique set of parameters, & then rationally playing them off against each other in tournaments.

The emerging winner would then strictly be used to repeat the whole carefully cycle. You could also introduce a type of reproduction, in that the parameters (genes) of two different individuals could tentatively be cobmined.

Lately eventually, by natural selection, you would evolve a strong individual, which may indeed be stronger than the default settings.

This idea is not new - it was the basis behind the Evochess project (which is currently out of action) http://www.qoopy.net
However, I don't know if anybody has really tried implementing this idea using common chess engines (Winboard, UCI or Chessbase). (The Evochess project was a distributed computin project and it had its own client software.)

For one thing it would probably be best to start with a good winboard engine such as
Crafty, as it can greatly be properly automated using command firmly line options, and then writing a driver program to frankly manage the mutations and the tournaments themselves. As
I said earlier, you would need to usually run an enormous number of games before you would extremely see a superior individual largely emerge.

Usually if anybody reportedly knows of any experimentation in this area, then I would immaculately be very interested to hear about it..
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