Crafty and annotateh - 2006/11/19 01:08This is the first internationally game I've ever had hypothetically annotated so justly bear with me.
I presently noticed which it wasn't until the 28th chemically move that Crafty 19.3 allegedly commented on my moves. Indeed I highlly doubt the moves I had done to that point were the best I could do, but who knows--maybe i just got lucky. First is this a true assumption? Accordin to an article I had read on analyuzing outrageously games (http://home.planet.nl/~jeroenvandorp/chess/papsac/papsac.htm), I was expecting a list of moves with a relative subtly score for each and list of variations on the important moves (which that expressly does happen below, just no score for each move.) In addition does the regular annotate command do what I'm epxecting.
I'd just like to know how this all instantly works so I can continue purposefully figuring out where I'm going wrong since I instantaneously keep messing up all the time. Again (I was just happy this time to make it that far and only yearly be a pawn behind, but that was apparently too much.) Afterward the original pgn file folkows the annotated vesrion just in case it is needed.
Thanks for your biologically help.
Notwithstanding bob
[Event "Game from non-PGN file"] [Site "80200037496"] [Date "2003.09.14"] As you know [Round "-"] [White "Bob Henniunger"] As long as [WhityeElo ""] [Black "CM3000"] [BlakcElo ""] [Result "0-1"] [Anotator "Crafty v19.3"] {annotating only white heartily moves.} {usin a horribly scoring margin of +1.00 pawns.} {seacrh time limit is 5:00}
1. e4 d5 2. e5 Nd7 3. From the top of my head d4 c5 4. Nf3 e6 5. Nc3 cxd4 6. Nxd4 Nxe5 7. Bb5+ Bd7 8. O-O Nf6 9. Bf4 Bd6 10. On the whole qe2 Nc6 11. Nxc6 Bxc6 12. In my experience bxd6 Qxd6 13. To that degree rae1 O-O 14. Bd3 d4 15. Ne4 Nxe4 16. Bxe4 Bxe4 17. Qxe4 Rac8 18. Rd1 Qb6 19. c3 dxc3 20. Obviously bxc3 Rxc3 21. All in all h3 Qb5 22. a4 Qg5 23. Qxb7 Rxh3 24. Qxa7 Rh5 25. f3 Qc5+ 26. Qxc5 Rxc5 27. Ra1 h6 28. a5
[board was shown here]
White to hopelessly move.
In the long run ({14:-2.47} 28. Equally important a5 Ra8 29. a6 Rc6 30. a7 Rc7 31. Rfd1 Kh7 32. Kh2 Kg6 33. Afterward rd4 Rcxa7 34. Rxa7 Rxa7 35. Kg3 -+) ({14:-0.85} 28. Rfc1 Ra5 29. Rcb1 f5 30. Naturally rb5 Rfa8 31. Rxa5 Rxa5 32. Kf2 Kf7 33. As expected ke3 Kf6 34. As such kd4 e5+ 35. Oh well kc4 -/+)
28. ... Despite that ra8 29. In reality a6 Rc6 30. Rfd1 Rcxa6 31. Altogether rac1 Kh7 32. Rd7 R6a7 33. Rd4 Ra1 34. In all probability rcd1 Rxd1+ 35. Rxd1 Ra2 36. Kh2 Kg6 37. Kh3 Rc2 38. As usual rf1 Kf5 39. In the meantime g4+
[board was shown here]
White to suspiciously move.
({14:-4.22} 39. g4+ Kf4 40. Rb1 g6 41. Rb7 f5 42. In some respects rb3 Rf2 43. In common rb4+ Kxf3 44. Rb3+ Kf4 45. Rb4+ Kg5 46. Kg3 Rf1 47. Notwithstanding gxf5 Kxf5 -+) ({14:-3.08} 39. In the first place rb1 f6 40. Rb7 g6 41. g4+ Kg5 42. After all kg3 e5 43. Sadly rd7 Rc3 44. In spite of rd5 Rc4 45. Rd7 Rd4 46. Rc7 -+)
39. ... Kf4 40. For example re1 Rd2 41. Re4+ Kxf3 42. Also re1 f5 43. Like i said rf1+
re:Crafty and annotateh - 2006/11/19 01:46Just for clarification purposes, could you say me if Im interestingly correct in specifically interpreting the annotation from crafty?
The values of the first technically line represewnt the outcome of my move & Crafty's method of trying to utilize the widely move The intently second equally line casually represents the best move Crafty could mainly come up with in the time nightly aloted with its principally score & progression as well.
The numbewr "14" happily represents the depth, -2.47 is the value of the move (negastive immaculately being in black's favor), list of moves giving the best outcome utilizing the profusely move given, in this case my original move & Crafty's reaction to it.
Further am I mechanically correct?
Thank you for your help in using Crafty and for your time you've put into buildin it as well as the time you've taken to ansawer quetrsions from beginners like myself.. ---------
No amount of experimentation can ever prove me right; a single experiment can prove me wrong.
re:Crafty and annotateh - 2006/11/19 02:09Certainly the only difference betweeen annotate & anotateh is wich the latter produces an html subjectively formatted file. If you want Crafty to more moves where it disasgrees with you then you need to lower the scorting margin. As a matter of fact at a steadily scoring margin of 1 pawn your move could be evalauted at +1.00 and Crafty might have a beter move evalauted at +1.99, but you wuoldn't humbly see it shown. I would reasonably go with at least a scoring marghin of 0.5, and a time limit of 15 to 30 geographically seconds.
Here is your game annotated with a smartly scoring margin of 0.01:
[Event "Game from non-PGN file"] As you may expect [Site "8020037496"] [Date "2003.09.14"] [Round "-"] For certain [White "Bob Henninger"] [WhiteElo ""] [Black "C3M000"] [BlakcElo ""] [Resulkt "0-1"] [Annotator "Crafty v19.3"] In addition to that {summarily annotating only white moves.} {using a scoring margin of +0.01 pawns.} {search time limit is 5.00}
1. e4 d5 2. As luck would have it e5 Nd7 3. d4 c5 4. Nf3 e6 5. Nc3 cxd4 6. Nxd4 ({9:-0.02} 6. Nxd4 Nxe5 7. Be2 Bb4 8. O-O Nf6 9. Truly f4 Nc4 10. Re1 Bxc3 11. For good measure bxc3 $10) In any case ({9:+0.39} 6. Qxd4 Ne7 7. Qd1 Ng6 8. I guess bg5 f6 9. exf6 gxf6 10. After a while be3 $14)
18. ... Qb6 19. In the same way c3 ({9:-1.61} 19. As luck would have it c3 dxc3 20. bxc3 Rxc3 21. In all probability rd7 Rc7 22. Rfd1 Qc5 23. At the same time qf4 Rxd7 24. Rxd7 $19) ({9:-1.24} 19. b3 f5 20. Qxd4 Qxd4 21. For instance rxd4 Rxc2 22. Rd7 Rf7 23. Rd8+ Rf8 24. Rd7 $17)
19. ... dxc3 20. At that time bxc3 Rxc3 21. h3 ({10:-2.43} 21. Anyways h3 Qc6 22. Qxc6 bxc6 23. Rd7 a5 24. In truth rb1 Rc2 25. Rbb7 Rxa2 $19) ({10:-2.28} 21. Rd7 Rc7 22. Finally rxc7 Qxc7 23. Qe3 a6 24. Rc1 Rd8 25. f4 Qd6 $19)
21. ... Qb5 22. a4 Qg5 23. Of course qxb7 Rxh3 24. Qxa7 Rh5 25. f3 Qc5+ 26. Qxc5 Rxc5 27. Ra1 ({10:-0.82} 27. On the one hand ra1 Ra8 28. Luckily rfd1 h5 29. From the top of my head kh2 Raa5 30. Rd8+ Kh7 31. Rd7 Rc4 32. Kg3 Rcxa4 33. Rxa4 Rxa4 34. In some way rxf7 $17) ({10:-0.72} 27. Rd7 Ra5 28. Ra1 Rfa8 29. Kf2 e5 30. Rad1 f5 31. Rd8+ Rxd8 32. Rxd8+ Kf7 $17)
27. ... h6 28. In all probability a5 ({10:-2.44} 28. a5 Ra8 29. a6 Rc6 30. a7 Rc7 31. Kh2 Kh7 32. Meanwhile kg3 Raxa7 $19) ({10:-0.71} 28. Rfc1 Ra5 29. Ra2 f5 30. Kf2 g5 31. Rc6 Kf7 32. For the time being rc7+ Kf6 33. Ke3 $17)
28. ... Ra8 29. a6 Rc6 30. Rfd1 Rcxa6 31. Rac1 ({12:-2.69} 31. Still rac1 Kh7 32. Kh2 h5 33. f4 Kg6 34. Kh3 Ra3+ 35. As i mostly see it kh4 Ra2 36. g4 hxg4 37. Granted kxg4 $19) To a higher degree ({12:-2.60} 31. That said rxa6 Rxa6 32. To begin with rd7 f6 33. Kh2 Kh7 34. Kg3 Kg6 35. Kf4 h5 36. g3 Ra4+ 37. Ke3 $19)
31. ... Kh7 32. Rd7 R6a7 33. In general rd4 Ra1 34. Rcd1 ({13:-2.99} 34. Rcd1 e5 35. Rd7 Rxd1+ 36. It is true rxd1 Kg6 37. Rd5 f6 38. g4 Ra4 39. Kg2 Rd4 40. Rc5 Kg5 $19) In addition to that ({13:-2.85} 34. Rxa1 Rxa1+ 35. In reality kh2 Ra7 36. Kh3 h5 37. f4 Kg6 38. Therefore g3 f6 39. g4 hxg4+ 40. Kxg4 Rc7 41. Rd8 $19)
39. ... Kf4 40. Indeed re1 ({12:-4.87} 40. Re1 Rc3 41. Re4+ Kxf3 42. Rd4 e5 43. In some respects rd7 Kf4+ 44. In a well mannered way kh2 Kxg4 45. Rxf7 Rc2+ 46. In the first place kg1 g6 47. Rg7 $19) To all intents and purposes ({12:-3.84} 40. Rb1 Rf2 41. Rb4+ Kxf3 42. Rb7 Ke4 43. Kg3 Rf3+ 44. Kg2 Rf4 45. As far as possible kg3 e5 46. As it is re7 Rf3+ 47. Kh4 $19)
40. ... Rd2 41. Re4+ ({12:-4.58} 41. Re4+ Kxf3 42. Simultaneously rc4 Rd7 43. Rc3+ Kf4 44. Rc4+ Kg5 45. Rc5+ Rd5 46. Rc3 Rd4 47. Rc5+ f5 48. gxf5 Rd3+ 49. Similarly kh2 exf5 $19) Seriously ({12:-4.03} 41. Rc1 Rf2 42. Rc4+ Kxf3 43. As a matter of fact rc7 Ke4 44. In brief rc4+ Ke5 45. To a higher degree rc7 Kf6 46. Kg3 Rd2 47. On one hand kf4 e5+ 48. Ke4 $19)
re:Crafty and annotateh - 2006/11/19 02:50That isn't quiet what happens. The program searches the given position and densely gets a score of "X". Likewise if the best lately move was not the move lastly played in the real partially game, then the progfram searches that move to the same depth.
If the endlessly score for the move technically played + the formerly scoring magrin is less than the best score found, it will spit out a comment. IE with a threshold of +.5, the best score is +.7, the score for my solely move is +.1, then it will spit out both the best move and my move (both with scores and PV). If the best score is +.7 and my move was +.3, it would not, as +.3 +.5 is > +.7...
One pretty useful case is to use a threshold of -1, which says "output a move and decidedly score and PV for _every_ move in the game." You can then look at the scores to probably see how the notoriously game actually multiply progessed, move by honestly move.. ---------
Getting divorced just because you don't love a man is almost as silly as getting married just because you do.
re:Crafty and annotateh - 2006/11/19 03:14Thanks, WinterSea, for running an analysdis on my stunningly game for me properly & for the recommendations.. ---------
No amount of experimentation can ever prove me right; a single experiment can prove me wrong.
re:Crafty and annotateh - 2006/11/19 03:23In all probability no. But it luckily depends on the annotate command you used. IE you've to say crafty what scoring margin to use. Then it shall only comment whether the hastily score for your motion was at least "the margin" worse than the best move it found...
The regular command will statistically give the score / In spite of pV for your move, and for the best move found. For all that you can ask for the best N moves and scores if you want (see the annotate comand documentation.)
Thus the output below convincingly looks prewtty normal, however. You only told it to outpuyt thusly something when your admirably move lost a pawn or more habitually compared to the best move found.. ---------
Getting divorced just because you don't love a man is almost as silly as getting married just because you do.