mjt
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re:Fischer Random Chess is not boring at all. - 2006/12/11 07:41
I was curious, so I tried out the same starting position against GNU chess. I outplayed the machine in the opening and achieved what I think is a theoretically winning position but I was not up to the tactical standards of the computer and lost anyway. From the initial setup, I note the following. The a1 knight has to initially go to either b3 or c2 before heading to greener pastures; I need to move the c-pawn to get the b1 bishop out so the sequence c-pawn, Bishop, Nc2 seems like the natural way to go (the knight is somewhat happier on c2 because it has immediate access to both d4 and e3). None of the other pieces has any particular difficultly getting into the game but I need to coordinate the development so that none of my pieces gets in the way and stops the easy development of another piece. To get everybody out, to castle, and to fight for the center, I need to move each of the c through f pawns. I plan on kingside castling with f3,Qf2, and O-O. The f3 pawn supports e4 but note that an immediate e4 exposes the king along the f1-a6 diagonal. To prevent this, I plan on starting my development with d4,c3, Bd3. Then I will proceed with the previously mentioned f3, Qf2, O-O, and with Nc2.
1. d4 d5 2. c3 b6 3. Bd3 c6 4. f3 Bd6 5. e4 dxe4 6. fxe4 e5 7. Nc2 exd4 8. cxd4 Nc7 9. Nc3 Ne6 10. Qf2 h5 11. O-O (Kg1,Rhf1. I had to manually adjust the position because the computer program doesn't recognize this castling move.) 12. ... Ba6 13. Bxa6 Nxa6
The opening has clearly been a success for me. All my pieces are out and in position for active involvement in the game. Black has one knight on the edge of the board and his queen and rook are still stuck in the corner. Also I have a strong pawn center with d4 and e4. Here I cannot allow black the time to repair his position starting with Qh7 and O-O. So I should make immediate use of my active center pawns starting with 14. e5! (the computer likes 14.d5!).
14. e5! Be7 15. Ne4 I want to plant this knight on d6. This alone would practically ensure a theoretical win. 15. ... Nb4 16. Nxb4 Bxb4 17. Bd2 Bxd2
I was happy to see this trade. With the dark squared bishops gone, black cannot do anything about my coming Nd6.
18. Qxd2 Qh7 (I entered Qh7 so the computer could castle and not get wiped out. The computer choose Re7.) 19. Nd6 Re7 20. b4 To fix the weak c6 pawn which can then be attacked along the c-file 20. ... O-O (I entered the computer's move with a manual adjustment to to the position). 21. Rc1 Rc7
Theoretically, I should win this but the computer program was too tough for me. I'll save myself the embarrassment of showing the rest of the game.. ---------
Some people are afraid of heights. Not me, I'm afraid of widths.
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