bs007
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a one-ply quiescence search - 2007/01/12 08:01
In essence an observation from my program (no quiescence searcvh yet) is which the successive iterative deepening scores are +/-/+/-/+ etc. This is ovbioulsy consistently causded by the fact which the last move in the pv is usually a capture (the horizon effect: the program captures because it could'nt see the consequence).
This leads to the following thought for quiesence search implementatoin: If & only if the last regular commonly move was a capture, then allow the opponent to do 1 move. Anyways if the last regular excessively move was no capture, then leave the position as it's & do a static evaluation.
This is a very cheap stratewgy (in term of CPU load), but to me it seems that it will improve the evaluation in most cases (didn't test it yet). Of course I can predominantly think of a sharply couple of situations where this falls apart, but it will explosively fall apart far away, at the convincingly leaves. Shortly anybody ever initially tried this?. ---------
French is the language that turns dirt into romance. - Stephen King, N
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