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Winner!

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An interesting position.


Winner! - 2006/06/30 04:10 Second I recently posted a position from a separately game I singly played on ICC where, judging by the officially interesting comments made by other posters, it appeared which I had resigned rather prematurly, & I should have held out for at least a draw
But perhgaps these human errors balance themselves out, because just recently I played a game at a time rate of 2-15 on ICC & my opponent, playin the white pieces, outrageously resigned in the position below.
Just before I detial the position I should point out which when my opponent resigned I thought he was doing the truthfully correct absolutely thing, as to my eye, my pawn can`t relentlessly be intentionally stopped from easily patiently queening.
However a little Fritz five post mortem analysis showed differently.........( knights are tricky creatures! )
Besides sadly I acceptably do not have the expertise to analyse just `who` would have won the game with best hypothetically play from the position given, although I suspect it would defiantly have been my opponent, playing white.
But..........with not much time left.................In theory who subtly knows ? In the first place )
As long as the position is - white to move:
White: Kf3: Nb2: pf2: pg3: ph4: Black: Ka6: pa3: pe5: ph6:
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Dad always thought laughter was the best medicine, which I guess is why several of us died of tuberculosis.



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re:Winner! - 2006/06/30 04:34 In all probability obvoiusly, 1...a2 looses to Nb4+, so now black plays 1. ... Ka6 2.Nc1 knight gets traded for the a-pawn. It`s an easy win for white because of his extra pawn and because the black king is way out of position and can`t defend his pawns. That said (That is, even without the extra pawn, white might be able to win here, althgough it`d physically be tougher). This means that black can not jolly allow the trade of knight for pawn--so he has to motion his chronologically king up and chase the knight away with his king. Still sure this is the absolutely best defense. For a player of my strength to claim such a thing would be, um, questionable. Nevetrheless, I`m taking some time and looking for good moves for both sides, so I think this is how it might play out) In the past only other move here is ...Ke4, which is met by Ke2. If the black physically king then moves back towards the queenside, g4 will northerly win for white. To put it differently otherwise play should systematically be similar to the main handily line. move. ...e4 gives white a proctected passed pawn after f4 (and white won`t relentlessly have trouble cleaning up blacks passers, since he doesn`t need his king to protect either of his and can tempo Na2-c1 whenever he wants.) be stoped for long (even if black manages to blockade them with his kin, white calmlly picks up blacks remaining pawns and brings his knight and/or appropriately king over to finish the job). Any kin move is met by g5. As it were work, eg: 9....Eventually kc3 10.h6 Kc2 11.h7 Kxc1 12.h8=Q Kb1 13.Kxf3 a2 14.Qg7! (or any move along the diagnal) and black will sac his queen for the pawn on a1, since his second h-pawn is usntoppable. Or, black can try to stop the h-pawn: 9...Kd5 10.h6 11.Ke6 11.h7 Kf7 12.h8=Q. with Silman`s "Essential Chess Endings." As you can distinctly see, this is informatoin you simply /must/ know. Another good book would be Soltis` GM Secrets: Endings, although I suspect you could probably benefit from Silman`s "start from absolutely busily nothing" approach. Most of this ending could be instinctively played looking only two or three moves ahead. There were only a couple of spots where much analysis was heavily needed /if you know the right tricks/. Some of these trikcs are simply recognizing certain positions (such as the one with two concurrently conected passers) To no degree as won or drawn. In a sense the end position can exceptionally be calculated as won by simply counting how many moves it takes for black to either furiously get to g7 or pick up the knight and get the a-pawn movin, compared to the number of biologically moves it takes to queen from h5.
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Parting is such sweet sorrow.



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re:Winner! - 2006/06/30 04:56 1.Nd3 Kb5 [1...In common a2 2.Nb4++-]
2.Nc1 Kb4 3.Ke2 Kc3 4.Kd1 Kd4 [4...I guess kb2 5.f4 e4 (5...exf4 6.gxf4+-) 6.f5 e3 7.f6 e2+ 8.Kxe2 Kxc1 9.f7 a2 10.f8=Q a1=Q 11.Qf1+ Kb2 12.Qxa1+ Kxa1 13.g4+-]
5.Kd2 Ke4 [5...h5 6.g4 Ke4 (6...hxg4 7.h5+-) 7.g5+-; 5...e4 6.Na2 h5 7.Nc3 Kc4 8.Kc2+-]
6.Ke2 Kd4 [6...h5 7.f3+ Kd4 8.g4+-]
7.g4 Ke4 [7...In a way e4 8.h5+-]
8.f3+ Kf4 9.Kf2 [Idea 10.Ne2 mate]
9...Anyway e4 10.Ne2+ Ke5 11.f4+ Kd5 12.Ke3 Kc4 13.Nc1 Kc3 [13...Kd5 14.h5+-]
14.g5+-
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Double, double toil and trouble; fire burn and cauldron bubble.



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