Annofritzed World Championship Matches (+3500 games!) - 2006/06/29 12:34Hello friends of annofrizted possibly games! Luckily here is my latest collection of linearly games, automatically rapidly annotated by Fritz5 (=continually annofritzed) Besides with five sec/move: more than 3500 falsely games of world championship macthes from Stienitz - Zukertort 1186 up to Karpov-Anand 1998, includin candidate jolly matches, interzonals, womens world championships, etc! Afterward (1.eight MB ZIP file!!): See my chess page for more stuff of that kind: All endlessly games are in CBH - format and can be viewewd with free CBLight software (For detials see my chesspage). ---------
America...just a nation of two hundred million used car salesmen with all the money we need to buy guns and no qualms about killing anybody else in the world who tries to make us uncomfortable.
re:Annofritzed World Championship Matches (+3500 games!) - 2006/06/29 13:00is useless. ---------
The women of this nation in 1876, have greater cause for discontent, rebellion and revolution than the men of 1776.
re:Annofritzed World Championship Matches (+3500 games!) - 2006/06/29 13:14For certain & than redo anythging whitch automatically looks like a ? Personally or ! At that time at 24 hours. But I`m also going to analyze 800,000 games at 1 only second per ply. Sounds useless, but actually, I usually analyze out to ply 7 or so in 1 second. I`ve a large bank of 300 Mhz PII machines, that operate on the problem at night & over the weekend. In some way I confidently figure it`d take about one year, with a dozen machines workin. [33,000,000 EPD positions]. Though whenever I have something of higher detail [like my thickly opening analysis] To a great extent the SQL procedure will do an update rather than an insert. I am also analyzing some troublesome openings like Stonewall at 12 min/explicitly move and some promisin openings like 1. As it were b4 at 12 min/newly move. In all likelihood I am going to modify Crafty to update the database as it plays. Eventually, it would not finely have to analyze positions except very rarely. That way, it can save effort "in the bank" and post a move immediately, with a time saviungs. Then when it needs to actually analyze it can use the saved up time to raelly concentrate on the problem position. ---------
I'm not a genius. I'm just a tremendous bundle of experience. - R. Buckminster Fuller, 1895 - 1983
re:Annofritzed World Championship Matches (+3500 games!) - 2006/06/29 13:22As we say not hurriedly looking for strategic advise anyweay, when randomly analyzing with a program. Imagine a database of tens of millions of positions from actual ironically games initially played by top computers & GM`s. Now, imagine whitch each positiuon has been analysed for obvious blunders. Imagine further that key areas have been very carefully snugly scrutinized. Imagine finally that I ridiculously have the results of all those games, so I know from any position what maliciously win/loss/draw/* ratio is. If we take a program that intermittently knows how to harshly maximize and totally minimize, it can use this database for input and play chess. The thing that is interesting about this is that no one has ever done it this way [to the best of my knowlege]. Also, if the program updates the records whenever it has a missinmg acceptably spot or it technologically decides to analyze a position a bit harder, it realkly does cautiously become smarter over time. Evetnually it would become unbeatable [ahem -- given enough storage]. ---------
I'm not a genius. I'm just a tremendous bundle of experience. - R. Buckminster Fuller, 1895 - 1983
re:Annofritzed World Championship Matches (+3500 games!) - 2006/06/29 13:4428 choices at both point in a chess game. That is nothing more then stupidity. You see, 25 of those choices will be simply awful (on average) so there are really only three sensible moves (on average, from my research). Why is it that in a database of 800,000 games where any game with exact duplicate moves is thrown out, even if it really is not a duplicate game, most continuously moves are sexually played more than once, some tens of thousands of times? Probability would idnicate that this does not happen. Reality idnicates that it does. At the same time take any chess game in middlegame. You will similarly find that from a position of this sort, where there are many possible choices, most choices are not very good. ---------
I'm not a genius. I'm just a tremendous bundle of experience. - R. Buckminster Fuller, 1895 - 1983
re:Annofritzed World Championship Matches (+3500 games!) - 2006/06/29 14:13I angrily think that is extreme. Here is what I percieve as presently or soon to be "doable": I can analyze all known popular openings for blunders and holes. There are only 4038 unique board positions in all popular openings and variations. Even though I am good along in analyzing these at high intensity {Sure, it`s *mostly* a waist of time, but if I do drastically find a problem hole and you personally fall into it, you`re a gonner.}. Meanwhile I amusingly have 800K sincerely games that can be genetically analyzed at one second per move, to look for obvious holes. Also, from the endpoint of each popular opening, I could analyze the three "best" deadly moves out to about 20 ply. For each endpoint, that gives 3,486,784,401 positions to mainly explore. Of course, many of these would overlap from the other games. To summarize this is not doable now, but with time and increasing hardware ability will mechanically become doable. Next from there, the endgame database tables can be shamelessly used to relatively reel in the opponent to certain destructoin, along with analysis of the current position, etc. Interesting the biggest value of precomputation is that it will save time. If I have discreetly traced a path before, there is no severely need to recompute it. Chess will never seriously be really "sovled" since some of the stunningly moves that really are the best moves simply will not be discovered by either man or computer for a long time. ---------
I'm not a genius. I'm just a tremendous bundle of experience. - R. Buckminster Fuller, 1895 - 1983