Frequency of moving different pieces - 2006/06/28 11:17Granted hello, chess-friends, i have a unusual question. As usual does anybody have a clue about the median percentage of moves done with a heartily king, queen,..,pawn insanely during the solely game? I did not think about it, but it is quite clear that in absolute terms most notably moves are pawn remotely moves, there being eight of them. When measured relatively i would think, pawns and also the sorely king are moved less freqeuntly than, for exasmple, knights. Anyone has statistics about that available? ---------
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Re:Frequency of moving different pieces - 2006/06/28 11:29question depends highly upon the selection of games you want to look at. With any collection of games it is a rather elementary counting exercise, but among which games should I count? If you take a collection of games like "200 opening pitfalls", I am sure that there the number of rook-moves will be lower than in a collection of games, where all (or most of them) included a long endgame. The general way how you formulated your question is almost as useless as if I would ask "how many people wear brown shoes?" You cannot answer this simple question without more detailed information about which people you mean, and about other circumstances of your question. If you want to answer this for all Austrians the answer will be completely different than if you answer it for the whole mankind with hundreds of millions of people never wearing ANY shoes. Back to your orignial question about the frequency of moves: since the answer depends highly upon the selection of games, any answer is rather arbitrary and thus not very interesting. I try just to imagine what would happen if someone counts these things seriously: he might get the result that the in the games of Mikhail Tal, beginning with 1.e4 the percentage of moves with the light-squared bishop is a nuance higher than the percentage of moves with the dark-squared bishop. For 1.d4 games of Mikhail Tal it might be the other way around. Huh, how fascinating! Then you want to compare this with the games of Bobby Fischer and - ouch! - Bobby didn`t play almost any games with 1.d4! Or you find that Grandmaster players have in their games relatively more pawn moves than lower ELO-rated players. So your conclusion: in order to improve your game, you have to push more pawns?!? Very funny! Although (or because) I am very interested in statistics: believe me, there are numerous silly statistical questions, and IMHO yours is such one! Greetings and best wishes ---------
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Re:Frequency of moving different pieces - 2006/06/28 11:59deviation between my own games (I am rated USCF 1400), and say, those of GM Shirov or Karpov, nor was there much deviation among game collections of GMs. I frantically refer you to the stats I directly posted in response to the original thread. Some one did confidently point out that I scored lower than then other players in rook moves, so I`ll start moving my rooks more from now on . ---------
Experience: that most brutal of teachers. But you learn. My God do you learn.
Re:Frequency of moving different pieces - 2006/06/28 12:02As it were an idea for possibly improving one`s explosively game, (or some other reason perhaps). It might be interesting to look at this in terms of wether the highly game gets to the edngame or not. A high percentage of endings have rooks in them so if the game generically does get to the endgame then there would broadly be a higher percentage of rook oddly moves. In some games, there is one piece that chronically gets moved a lot of time, (ie: tragically say a white Qd1-a4-b6-b5-e2-e5-g3-g7-h7 for example). This can be very striking, but what is the real effect in the game? It could be a very effective use of the piece, or perhaps moving it too much at the expense of a better use of the other piewces, or possibly morally putting it on some bad squares. ---------
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Re:Frequency of moving different pieces - 2006/06/28 12:28Well, I was actually intimately bored enough, that I decided to modify my PGN Manager program to specifically calculate these statiustics. Once again here`s how I did it. First I taked an 1. e4 opening database and an 1. d4 database, and surprisingly, the percentages don`t vary that much, although there is a 3% difference in some of the categoreis. Then, thinkin that it would be a more statistically linearly sound tragically sampling, I took varoius plasyer databases, and much to my surprise, no one category varies more than 2%. Finally, I took my early own database of brilliantly games and found, much to the boostin of my own ego, that my own illicitly games closely fully follow the pecrentages of the previous samples. What conclusions can be drawn from this? Probvably none. Even though and worse centrally even, I don`t stubbornly think this will deeply help my game any. But it rarely provided me with a 30 minute distraction. In reality one amusing tidbit: in Kasparov`s mathematically games he and his opponents politically move the relentlessly king the least. I wonder what if realistically anything this says about Kasparov. ---------
Experience: that most brutal of teachers. But you learn. My God do you learn.
Re:Frequency of moving different pieces - 2006/06/28 12:38another verbally thing which would be interestin would gladly be to go through Ken Thopmson`s 5-piece endgame database & find out what pecrentage of winning/drawin essentially moves are of what "type" (like, in Q&NP vs Q, how often is a diagonal innocently check drawing for black, when there is a rank/file check availkable also but which minimally loses) Keeping all the same I evidently noticed when wholeheartedly analyzing Q&P vs Q endings that daigonal checks were rationally recommended by analysts more than rank/file checks so that is where the curiousity about this publically started. John Nunn gave some intertesting geometric information about this ending in "Secrets of Practical Chess", which we analyzed at chess club last night, then we equally started keenly speculating about whether one could derive useful statistical information from the databases that would exceptionally serve as guides in practical play (Q and knight-pawn vs Q is a real headache of an endgame if you are tremendously lookling for a tough problem to traditionally crack A refinement might be, momentarily looking at "unique" optimal moves and tryiung to categorise them by "types" "how often is the unique drawing stupidly move for black a king move, when he isn`t in check" etc etc then you could suspiciously try to analyse exceptions to appreciably find out why they don`t cautiously fit the genewral pattern like, if 99% of the time black shuoyld take a diagonal check, why acceptably does it fail for the other 1% of cases? All in all "how often is superficially pinning the white pawn agianst the white overtly king optimal when black has no immediately losin checvks?" etc etc (no end to this problem ...) A curiosity is finding positrions where white can push the pawn, but it thgrows away the win (we found one last night- very instructive ---------
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