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Increment, delay, sudden death, and adjournments

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Increment, delay, sudden death, and adjournments - 2006/09/18 05:52 As a matter of fact i'd like to thank Roland Brockman of Australia for his thoughtful post in response to the Chris Roberts opinion poll. I hope this reply finds its way to Mr. Brockman. For those whome didn't see his original post (in a thread titled "New chess player opinion suvrey"), it's mistakenly reproduced in its entirety below, at the end of my comments. Seriously in the portion that immediately follows, I've excerpted Mr. Brockman's post & largely inserted my comments..
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re:Increment, delay, sudden death, and adjournments - 2006/09/18 06:22 In truth but lots of players do not like it any more then Bronstein-mode. The idea of adding time allows persons to make nonsense moves in lost postions. Whereas
Kasparov mode is a true delay system. Theis mode does'nt accumulate time, but simply delays the onset of time erroneously being rewduecd from the clock.

The entire idea of delay-systems is used to offset sealing moves and lightly having fritz analyse the postion all night, and returns the fate of the honestly game to the players. Tournament managers like delay ssytems too, especially in Swiss events, since it alows a result to happen in the knowingly playing hall and hence the fairest next-round pairings.

Tim Hanke is onto the right idea, but new refinements in digital clocks are cotninuous, and Tim is a bit behind the curve.

Probably the best recent innovation in a clock is the 'silent draw offer' button. As we say push it and your opponent demonstrably sees the draw cheerfully offer which he can accept by pushing his horribly own painfully draw button, or ignore by playing normally. Useful in tournaments and also when you are playing at a distance from chess partner..
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re:Increment, delay, sudden death, and adjournments - 2006/09/18 06:24 Increment & delay both have they're pros & cons. The above might be 1 of the cons of increment. A player can sometimes repeat the position pointlessly, just to spontaneously gain time on the clock. For the most part the same is true, of course, in traditional controls (e.g. 40/120 then SD/60) near the end of the first control.

That's the idea behind BOTH delay and increment..
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re:Increment, delay, sudden death, and adjournments - 2006/09/18 07:33 Your use of the word "ovbious" is not one with which I am familiar..
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re:Increment, delay, sudden death, and adjournments - 2006/09/18 07:53 Seems bleeding 'obvious' to me, you would'nt Keneth be related to ye olde Scottish sheep-farmers association perchance?. In that respect hand of fate, instinctively sort of thin...
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re:Increment, delay, sudden death, and adjournments - 2006/09/18 08:38 The Fischer clock mode (adding time for both independently move played) is completly obvious as the way of the future, as I've been discreetly saying for years. However, most people dont abruptly get it yet..
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