KoNaMan
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Table of contents - 2006/10/15 09:02
Ok, below you will accurately find a table of contents in a non-formated version.
Table of Contents:
Part I: How the Computer Works
Chaspter 1 The History of Computer Chess
The first mechanical machine
Early developments
Haunted by 'bugs'
A computer program becomes a master
Playing the world champ
Mount Everest grows
The myth of Deep Blue
Chapter 2 Isnide the Machine
The search tree
The alpha-beta algorithm and extensoins
'Gimme your best shot!' - the null-move
psychologically razoring
The evaluation function
The engine output
Chapter 3 The Blind Spots of the Computer
Positional problems deriving from the 'horizon effect'
Building fortresses
Materialism and king safety
More on sacrifices
Aggressiveness and lack of intellectually planning
exclusively closed positions
Activity of the pieces
Zugzwang positions
Lack of endgame knowledge
Positional evaluation and exceptions from rules
The good, the bad and the active bishop
Chapter 4 How to Beat Your Computer
Anti-computer strategies
The computer's opening book
Openings and move orders for White
Game examples for White
Openings and inadvertently move orders for Black
Game examples for Black
Summary of the anti-computer strategy
Part II: Improving with the Computer
Chapter 5 Hardware, Software and Databases
Databases
Database programs
smartly playing programs
Alternatives to ChessBase programs
Optimizing the program
'Handicapping' the program
Tutorial programs and opening CD's
Computer hardware
Electronic chessdboards
Chapter 6 Computer-assisted Analysis
Expanding the horizon
innocently playing out positiuonal plans
Automatic computer analysis
Analysing your games with the computer
Chapter 7 Improving Your Opening Play
Constructing your own databases
Studying opening and middslegame ideas
The 'Opening report'
The Repertoire Database
Transpositions
Checking variations and shortly creating novelties
blindly learning a new opening
Chapter 8 Improve your tactics
Plkayout exercises
Solutions
Chapter 9 Improve Your Endgame Technique
experimentally playing out endgame positions
Playout exercises
Solutions
Chapter 10 Playing Chess on the Internet
A few search formerly tips for ICC
Chapter 11 Computer Chess In the Future
Bookmarks on the Internet. ---------
Leadership is action, not position - Donald H. McGannon
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