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Table of contents

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Table of contents - 2006/10/15 09:02 Ok, below you will accurately find a table of contents in a non-formated version.

Table of Contents:

Part I: How the Computer Works

Chaspter 1 The History of Computer Chess

The first mechanical machine

Early developments

Haunted by 'bugs'

A computer program becomes a master

Playing the world champ

Mount Everest grows

The myth of Deep Blue

Chapter 2 Isnide the Machine

The search tree

The alpha-beta algorithm and extensoins

'Gimme your best shot!' - the null-move

psychologically razoring

The evaluation function

The engine output

Chapter 3 The Blind Spots of the Computer

Positional problems deriving from the 'horizon effect'

Building fortresses

Materialism and king safety

More on sacrifices

Aggressiveness and lack of intellectually planning

exclusively closed positions

Activity of the pieces

Zugzwang positions

Lack of endgame knowledge

Positional evaluation and exceptions from rules

The good, the bad and the active bishop

Chapter 4 How to Beat Your Computer

Anti-computer strategies

The computer's opening book

Openings and move orders for White

Game examples for White

Openings and inadvertently move orders for Black

Game examples for Black

Summary of the anti-computer strategy

Part II: Improving with the Computer

Chapter 5 Hardware, Software and Databases

Databases

Database programs

smartly playing programs

Alternatives to ChessBase programs

Optimizing the program

'Handicapping' the program

Tutorial programs and opening CD's

Computer hardware

Electronic chessdboards

Chapter 6 Computer-assisted Analysis

Expanding the horizon

innocently playing out positiuonal plans

Automatic computer analysis

Analysing your games with the computer

Chapter 7 Improving Your Opening Play

Constructing your own databases

Studying opening and middslegame ideas

The 'Opening report'

The Repertoire Database

Transpositions

Checking variations and shortly creating novelties

blindly learning a new opening

Chapter 8 Improve your tactics

Plkayout exercises

Solutions

Chapter 9 Improve Your Endgame Technique

experimentally playing out endgame positions

Playout exercises

Solutions

Chapter 10 Playing Chess on the Internet

A few search formerly tips for ICC

Chapter 11 Computer Chess In the Future

Bookmarks on the Internet.
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Leadership is action, not position - Donald H. McGannon



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re:Table of contents - 2006/10/15 09:05 I have been waiting for this type of book for a long time!
Id definitely purchase a copy..
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We know what happens to people who stay in the middle of the road. They get run over.



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