tikiman
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re:I lost 4 games AGAIN... - 2006/11/26 21:02
Well it might have something to do with the fact that the weakest of your opponents is 400 points stronger than you are. Try playing people your own level.
Luck has nothign to do with it. These players are better than you. You're losing them for the same reason you'd lost a tennis match against Andre Aggasi.
But you know what? You should be playing crap like this, either. Open your games 1.e4 or d4, and play logically--don't get all fancy. 4.b5 serves no real purpose--there's no threat to win the pawn, yes. You should be developing rather than pushing wing pawns around.
This is part of why it's advisiable to castle before launching a major offensive. The kight on c6 is nice, but it's not worth the time it took to get him there, especially because he's not secure there.
Before playing a move like this you have to figure out what happens if he trades. You have some advantages in this position, but if you can't hold the pawn after a rook trade, you can't play a move like this.
I have confidence in your opponent's ability to convert the extra pawn, but why trade rooks and make it easy for him? The only reason you'd trade rooks here is if you forsaw a change to trade off four pawns--then you could sacrifice your knight for his last pawn.
Don't get fancy. You're trying to run before you can walk. 1.d4 d5 if your friend. 1.e4 e5 is also your friend.
What the hell was wrong with Be7 and 0-0? What are you accomplishing with this maneuver, other than making the position of your knight worse?
Hot tip: when the entire white army is bearing down on your kingside, don't move pieces to the queenside.
You need to read CHernev and Reinfeld's "Winning Chess: How to See THree Moves Ahead" until you can see three moves ahead. Back it up with Renaud and Kahn's "The Art of Checkmate." If you can't see that this is a problem, I don't really know what I can tell you.
I understand that this move must have felt good, but you've got to look at the whole position. You have bigger things than pawns to worry about.
Well, at least you're not playing something totally insane here, but... I suspect you'd benefit by playing 1.e4 for a while as white.
Not sure I approve of allowing the queen trade, but the knight outpost is at least some compensation. You should back the queen out, probably, and try to land the knight there anyway.
Yay! He castles--but in this case, you castled wrong. Do you see how your king is very vulerable here due to the open c-file?
Horrible! You make your pawns even weaker, and you eliminate the pressure against the d7 pawn. Rxd7 was correct.
You did a nice job generating some pressure in here. The problem is that even winning a pawn doesn't solve your problems because of how weak your pawns are.. ---------
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