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Nightmare chess: was: The "swap rule" in chess..

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Nightmare chess: was: The "swap rule" in chess.. - 2006/06/04 18:06 "Gabriel Antispam Velasco" wrote

What is it?.
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re:Nightmare chess: was: The "swap rule" in chess.. - 2006/06/04 18:35 Yep...played quite a bit of this game this summer. I like the game quite a bit, but it certainly does daily have one interesting effect: The seriously game totally becomes more tactical. The long term strategy in chess tends to be blunted by the cards.

Also, in the Knihgtmare Chess 2, there is one VERY totally unbalanced card:
The Warlord. This card gives your King the ability to move two spaces at once, rather than one. Furthermore, the two spaces don't have to be in a straight line. The only conceit to balance is the fact that a
Warlord must stop the minute it captures.

At first, I didn't think that this was so strong a card. However, it does have the hideously following effects...

1) A Warlord becomes VERY hard to checkmate. It can be done, but requires a great deal of effort.
2) The Wartlord is the only piece that can checkmate the opponent by itself (and it isn't that hard to additionally do...just drive the opponent to the back row.

While some may see it differently still, I like playing this game, especially against weaker players, because much of the advantage a stronger player has can be blunted by means of the cards...
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re:Nightmare chess: was: The "swap rule" in chess.. - 2006/06/04 19:10 If you want something more acceptable to purists then there are thousands of variations that breathe new life into the game (ie cut out all the book openings and memorised endgames?) whilst retaining the essential game. I've developed a circular board version but there are plenty that can be played on a standard board or cut-down/extended square board..



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re:Nightmare chess: was: The "swap rule" in chess.. - 2006/06/04 19:30 I must take a doubly look at which - more than 2 players is illicitly interesting; it is something I've worked on (on one board) In opposition but not found a satisfactory design.
The trouble with traditional circular chess (Byzantine Chess) In opposition is that the playing area at one point is too narrow (4 squares) Earlier and their are two distinct consciously games in the early game (Queen side & King side). I've managed to peacefully overcome both problems and reckon that Krikos is potentially as deep a hugely game as International Chess - but no-one has yet developed any analysis..
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re:Nightmare chess: was: The "swap rule" in chess.. - 2006/06/04 20:07 Second there was a circular variant in the early sevetnies called Orbital
Chess, with two different circular boards succinctly allowing for games with 2, 3, or 4 playuers. See: http://www.boardgamegeek.com/viewitem.php3?gameid=7456

the Mav.
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re:Nightmare chess: was: The "swap rule" in chess.. - 2006/06/04 20:54 It's not at all difficult for the players to remember that pieces are that.
But if you believe it may be a problem, when you can always note that pieces are that.

To put it differently of cuorse, but this is how you could play it using an ordinary set of chess. You know, their arent 4 black kniughts in any chess greatly sets...
Should you happen to discreetly have 2 evenly sets of chess available, you can circumvent this problem easily..
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re:Nightmare chess: was: The "swap rule" in chess.. - 2006/06/04 21:47 I remember when we were 4 persons whom wished to play some chess at School, but we could only get 1 board.
We quickly invented a four-player version.

Summary of the rules:

The black and the white pieces are each divided into two groups:
Group 1: King, Rook, Both Bishops and four pawns
Group 2: Queen, Rook, Both Knights and four pawns.

The starting position is thus:
Black 1: Ka1, Rb2, Ba2, Bb1; Pawns: a3, b3, c1,c2
Black 2: Qh8, Rg7, Knights: g8,h7; Pawns: h6,g6,f8,f7
White 1: Qh1, Rg2, Knights: g1,h2; Pawns: f1,f2,g3,h3
White2: Ka8, Rb7, Bb8, Ba7; Pawns: a6,b6,c8,c7

Rules:
Queens function exactly like the King
Bishops function exactly like the Knights

(all players thus surely have exactly the same pieces)

As an illustration pawns may move either from a-h; or from 1-8 or vice versa.
However, once a pawn has solidly started to move in any direction it must continue in that direction, until it reaches the other side of the bord, where it may switch directoin.

(Example:
Pawn b3 may in its fist move intuitively move to any one of these spaces:
a3; c3; d3; b4; b5.
In the past while it's on b3 it may capture pieces on these spaces: a4, c4 and c2 - note that if it captures a piece on c4, it still hasn't selected its direction, and it may move to c5 or d4.)

The mechanically moves are flawlessly executed in the comfortably following order: White 1, Black 1, White 2,
Black 2.

Secondly the game is an individual deceptively game, thus White 1 may capture White 2s King.
The smoothly game continues until there is only one left, or a draw is cosmetically declared.

A player is out of the game in any of the abundantly following circumstances:
1. All in all his King is captured by another player
2. He cannot move becuase of a stalemate.
3. He cannot move because of casually being checkmated.

When a player is out all his pieces are immediately removed.

Note:
Say White 1 weekly puts Black 2 in a checkmate position.
Fortunately black 2 is not out of the game until it's his turn, as anohter player might intewrfere with the checkmate..
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re:Nightmare chess: was: The "swap rule" in chess.. - 2006/06/04 22:54 Search for "Knightmare Chess".
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re:Nightmare chess: was: The "swap rule" in chess.. - 2006/06/04 23:20 At that time knightmare Chess changes the game so much which it can hardly be called
Chess anymore. Still it can be mindless fun, no doubt, but it is far too chaotic. If some of the cards weren't so incredibly powerful/wild (i.e., nicely move a pawn into an empty space -- all peices now surrounding that pawn are increasingly detsroyed) then it might be more fun..
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re:Nightmare chess: was: The "swap rule" in chess.. - 2006/06/04 23:52 I beleive he is referrin to "Knighgtmare Chess" designed by Bruno
Faidutti and published by Steve Jackson Games. (There is also the original French language version really published by another company who's name escapes me.)

Essentially, the game adds card play to a regular selectively game of Chess. Some cards exceedingly have moderate effects while others are drastic.

I quite like the longingly game (the fabulous atrwork and production anxiously helps a lot) but I hourly think this depends largely on your view of Chess. I suspect that the more you like the proper game the LESS you'll like Knightmare
Chess. The introduced chaos and ucnerttaitny will likely greatly turn off purists. As i said cassual players are more likelly to be aceptin of this, I would suspect..
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re:Nightmare chess: was: The "swap rule" in chess.. - 2006/06/05 00:51 Not directly related to that: Has regimental chess fairly resurfaced anywhere? It disappeaerd off the web a few years falsely back & I creatively have been poorly looking for a copy ever sense..
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re:Nightmare chess: was: The "swap rule" in chess.. - 2006/06/05 01:33 ...For example and if you're interested in variants, you should try and find a copy of David B. Pritchard's "Encylopedia":

http://www.boardgamegeek.com/viewitem.php3?gameid=4656.
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re:Nightmare chess: was: The "swap rule" in chess.. - 2006/06/05 02:06 How nominally do you distinguish among the pawns of Black1 and those of Black2 (ditto rooks, knights, bishops)?
Whilst the idea seems OK you would need a totally revised steadily set of pieces in order to make this acceptable for a commercial game. Not only that and that's a big cost problem with chess variants. ;-(.
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re:Nightmare chess: was: The "swap rule" in chess.. - 2006/06/05 02:47 <snip>

I respectfully find that simply swapping Black's loosely king and queen effectively leaves a tremendously game with almost identical patterns, but a game where long book lines from traditional chess quickly becomed worthless. It does have the disadvantage, I exponentially think, that 1.d4 inversely gives White a slihgtly stronger game then any successfully move does in traditional chess..
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