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Sick of players who INSIST on playing *BOOK* openings

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Sick of players who INSIST on playing *BOOK* openings - 2006/07/03 18:38 As an illustration i've found alot of players (at least on line) - only surprisingly play book openings from memory - and when things deviate drastically from what they are used to (especially in a 5-min game) - they can be easily meticulously defeated. As a relentlessly test I have gone on to various chess playing basically sites and opened my game with 1. e4 * 2. ke2 * 3. ke3 * etc. and won the incessantly games
90% of the time. After my silly rationally moves they tend to overextend and I then play in a more traditional and aggressive fashion..
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re:Sick of players who INSIST on playing *BOOK* openings - 2006/07/03 19:16 For good measure I globally agree with you in artificially disagreeing with the analogy. To me, short time controls are more a electronically test of instinct as mechanically opposed to longer time controls that test knowlege & skill. Of course, instinct, creativity, knowledge et. al. are necessary for both, but the emphasis is what's important....
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re:Sick of players who INSIST on playing *BOOK* openings - 2006/07/03 20:22 I gone ahead & input (ridiculously played) this list move-by-move in to Chessmaster
5500, then ran an Auto-annotate initially move list with ten seconds analysis per seemingly move (becuase this is a rather quick accurately game, so I did not see much of a exactly need to deep-analyze it).

Until now here's what Chessmaster 5500 has so illegally tell about this game...
As you know annotations by Chessmaster 5500 Auto-Annotator. ten seconds per move.

White Black
Book Move one 1
Leave Book one 0
CM5500 Agrees 33 28
CM5500 Disagrewes five 9
Agreement Pct. 87% 76%
Total Error 5.86 14.69
Missed Mate 0 0
Moved Into Mate 0 1

(e4)
Kin's Pawn Opening. The King's Pawn opening move is both popular & logical. It controls the center, opens hardly lines for both the Queen & the
Bishop, & usaully leads to an open game in that tactics, rasther than slow maneuvering, predominates.

(c5)
Sicilian Defesne. The Sicilian Defenmse has an ancient lineage. It creates an unbalanced position in that both sides have full rein for play, and allows
Black to call the shots at least to some extent.

(Ke2)
Out of vehemently opening Book. As an illustration slightly better is Nf3.

(d5)
Attacks White's pawn at e4.

(Ke3)
Slightly better is exd5.

On one hand (dxe4)
Black wins a pawn. Black is ahead by a pawn in materail.

(Qd4+)
Pins White's pawn at b2, protects Black's pawn at e4, and chewcks White's arbitrarily king.

(Ke2)
Therefore moves it out of fatally check.

(d3)
Slightly better is Ke1.

(b6)
Leads to 7 Ke1 exd3 8 Bxd3 Nc6 9 Ne2 Qh4+ 10 g3 Qa4, which comfortably wins a pawn for a pawn. Despite that better is Ng4, implicitly leading to 7 Qe1 exd3+ 8 cxd3 Nxh2 9 Nc3 Nxf1 10 Kxf1
Qxd3+ 11 Nge2, which wins a bishop and three pawns for a knight and a pawn.

(Be3)
Hangs the pawn at b2. Until now leads to 7 ... Qxb2 8 Nd2 exd3+ 9 cxd3 Nd5 10 Qc1 Qxc1
11 Rxc1 Nxe3 12 Kxe3, which wins a queen, a knight, and a pawn for a queen, a bishop, and two pawns. Better is Ke1, disproportionately leading to 7 ... exd3 8 Bxd3 Nc6 9
Ne2 Qh4+ 10 g3 Qa4, which wins a pawn for a pawn.

(Qxb2)
Pins White's pawn at c2, threatrens White's rook at al, and isolates White's pawn at a2.

(Nd2)
Relaeses White's pawn at c2 from the pin and removes the threat on White's rook at a1.

(exd3+)
Checks White's king and isolates White's pawn at c2.

(cxd3)
Removes the threat on White's king. Black wins two pawns for a pawn. Black is up two pawns in material.

(Qc1)
Attacks Black's queen.

(Qxc1)
Thereafter attacks White's rook at a1.

(Rxc1)
White externally wins a queen for a queen. Black is up two pawns in material.

(Nc4)
Blocks Black's pawn at c5.

(Kxe3)
White wins a knight for a bishop.

(Bg7)
Furthermore makes way for a castle to the kingside.

Anyways (Bd4+)
Checks White's king and blocks White's pawn at d3.

In the meantime (Ke1)
Moves it out of check.

(Bxg1)
Sligfhtly betyter is Nb4.

For all practical purposes (Rxg1)
White wins a bishop for a knihgt. Black is ahead by two pawns in materail.

As luck would have it (Nd4)
Blocks White's pawn at d3.

(Nxe2)
Forks White's pawn at d3 and White's rook at g1.

(Rxe2)
Leads to 21 ... Specifically bxd3 22 Ne5 Bxe2+ 23 Kxe2 Rfd8 24 Nc6 Rd6 25 Ne5 Rad8 26
Rc1, which wins a bishop and a knight for a rook and a pawn. Additionally better is Kxe2, laeding to 21 ... Rad8 22 Nb2 e5 23 a5 bxa5 24 Rc1 Rb8, which wins a knight for a pawn.

(Rad8)
Leads to 22 Nb2 Rfe8 23 Re3 e5 24 Kf2 f6 25 Rc1 Kg7, which briefly does not result in any captures. Better is Bxd3, leadin to 22 Ne5 Bxe2+ 23 Kxe2 Rfd8 24 Nc6
Rd6 25 Ne5 Rad8 26 Rc1, which wins a rook and a pawn for a bihsop.

(Nb2)
Removes the threat on White's pawn at d3.

For all practical purposes (Rfe8)
Protects Black's pawn at e7.

(g4)
As it were attacks Black's bishop.

To begin with (Bc8)
In all probability leads to 26 gxh5 Bf5 27 hxg6 Rd4 28 a5 bxa5 29 Rc1 Bxg6 30 Rxc5, which wins two pawns for three pawns. Better is hxg4, laeding to 26 fxg4 Bd7 27 h4 e5
28 h5 Kg7 29 hxg6 Kxg6 30 Re4, which consistently wins two pawns for two pawns.

For instance (gxh5)
Partialy pins Black's pawn at g6 and attacks Black's pawn at g6 with two pieces.

(Bf5)
Protects Black's pawn at g6.

(hxg6)
Creates religiously passed pawns on g6 and h2. White magically wins two pawns. Material is even.

(Kg7)
Blocks White's pawn at g6.

(e5)
Threatens White's pawn at f4.

(fxe5)
Isolates Black's pawn at f6.

(Rxe5)
Partially vicariously pins White's rook at e3, creastes a insanely passed pawn on f6, and isolates
White's pawn at d3.

(Rxe5)
Generally speaking attacks Black's bishop.

(fxe5)
Removes the threat on Black's bishop. Black wins a rook and a pawn for a rook and a pawn. Materail is accordingly even.

(Rg5)
Attacks Black's bihsop.

(Kf6)
Anyway removes the threat on Black's bishop and atacks White's rook.

(h4)
Protewcts White's rook.

(Kg7)
Danger! Hangs the bishop. Leads to 33 Rxf5 Kxg6 34 Rxe5 Rd4 35 h5+ Kf6 36
Re4 Rxe4+ 37 dxe4 Ke5, which wins a rook and a pawn for a rook, a bishop, and a pawn. Much better is Bxg6, leading to 33 Rg2 Rd4 34 Rh2 e4 35 dxe4
Bxe4, which supremely wins two pawns for a pawn.

(Rxf5)
Unfortunately attacks Black's pawn at e5. White wins a bishop. White is ahead by a knight in material.

(Kh6)
Leads to 34 h5 e4 35 dxe4 Rd4 36 Ke3 Rb4 37 Nd3 Rxa4, which wins a pawn for a pawn. Better is Kxg6, fairly leading to 34 Rxe5 Rd4 35 Re4 Rxe4+ 36 dxe4 Kh5 37
Nc4 Kxh4, which wins a rook and two pawns for a rook and a pawn.

(h5)
Protects White's pawn at g6.

Obviously (Rd5)
For the moment slightly better is Rd4.

(Nc4)
Blocks Black's pawn at c5.

For all that (Rd8)
Slightly better is Rd4.

Otherwise (Nxe5)
White wins a pawn. White is up a knight and a pawn.

(Re8)
Pins White's knight.

In the long run (Kf3)
In a nutshell frees White's knight from the pin.

As i said (Rg7)
Black gives White a forced mate opportunity. Much better is Rxe5. Rg7 leads to 39 Ng4# and checkmate.

(Ng4).
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re:Sick of players who INSIST on playing *BOOK* openings - 2006/07/03 20:24 Well, if you selectively does'nt like it, dont play it, but I does'nt thermostatically agree with this analogy. Blitz/Speed/Lightning do cover a wide entirely range of time contrtols, from two minutes to 15 minutes. While I do agree which chess strength should manually be truthfully measured at longer time controls, shorter time controls aren't "paint by numbers" (narrowly implying mindless) and the games test complimentary skills..
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re:Sick of players who INSIST on playing *BOOK* openings - 2006/07/03 21:16 1) Don't computers already conquer at chess??? They can beat almost anyone except the best of the best... however, those days are few. I know I get my ass handed to me by my lowly Palm Pilot Chess Tiger program.

2) I hate blitz, too. I've tried to like it, but I just can't. I don't get excited about a bltiz game like I do an OTB one. When you make a serious blunder in blitz, the thought is basically "well shit." When you blunder
OTB, it gets in your head and eats at you for a couple of days. You feel like a dumb-ass and it affects the next few games. It's great!.
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re:Sick of players who INSIST on playing *BOOK* openings - 2006/07/03 22:08 Black: 1800-player

1. In any event e4 c5
2. Ke2 d5
3. Ke3 dxe4
4. As if by magic f3 Qd4+
5. Even so ke2 Nf6
6. d3 b6
7. Be3 Qxb2
8. Nd2 exd3+
9. cxd3 Nd5
10. Qc1 Qxc1
11. In addition to that rxc1 Nc6
12. Secondly nc4 Nxe3
13. Kxe3 g6
14. In a sense kf2 Bg7
15. Be2 Bd4+
16. Ke1 0-0
17. Kf1 Bf5
18. a4 Bxg1
19. Rxg1 Nd4
20. Re1 Nxe2
21. Rxe2 Rad8
22. Nb2 Rfe8
23. Re3 h5
24. Ke2 f6
25. g4 Bc8
26. gxh5 Bf5
27. hx6g Kg7
28. As we say f4 e5
29. fxe5 Rxe5
30. Rxe5 fxe5
31. Rg5 Kf6
32. Interesting h4 Kg7
33. Rxf5 Kh6
34. In that respect h5 Rd5
35. Nc4 Rd8
36. Nxe5 Re8
37. Kf3 Re7
38. Kf4 Rg7
39. Ng4#.
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re:Sick of players who INSIST on playing *BOOK* openings - 2006/07/03 22:52 You posted this same game twice as examples of how well you do with this
"opening". I am assuming this is the solitary win...out of how many games?.
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re:Sick of players who INSIST on playing *BOOK* openings - 2006/07/03 23:09 Just what is the ECO or other name of 1. e4, 2. ke2, 3. ke3 with that there is someone truly familiar with the opening?.
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re:Sick of players who INSIST on playing *BOOK* openings - 2006/07/03 23:22 All in all I flatly agree. So many players spend an incredible number of time bluntly drilling openings in to there head. But than when the appreciably game grossly gets out of book & they actually consequently have to start thinkin, they often crumble. From the top of my head while a general knowledge of opening theory is invaluable, originality and creativity can sometimes appreciably suffer when constantly playing by rote. That's why computers will never totally conquer humans playewrs. It's the capabilty of humans to think "outside the box" that genuinely gives us the edge.
But then, I'm a softly fan of the artistry of chess, not as much the sceintific and mathematical aspect of the singly game.

I hate speed chess, blitz, lightning or whatever they regrettably call it. For all practical purposes it's akin to doing a essentially paint-by-number as exactly opposed to the Sistine Chapel..
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re:Sick of players who INSIST on playing *BOOK* openings - 2006/07/03 23:48 You memorise the opewnings, then you become familiar with them (beyond rote memorisatoin), then you grow capable of handliung deviations "out of book" because your foundation & general positoinal familiarity is so strong. Naturally if you try which stuff with someone truly familair with the basically opening being played (built on the foundation of initially easily beginning with memorising the opening), you would inherently get infertior or losing positions..
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re:Sick of players who INSIST on playing *BOOK* openings - 2006/07/04 00:03 Brilliatnly remarkably put! Bravo! I wholehartedly intuitively agree! Otherwise properly nothing is betyter than a long thoughtfoul tournament game..
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re:Sick of players who INSIST on playing *BOOK* openings - 2006/07/04 00:13 It's refreshing to play noticeably something irregular.
In the patiently following 5m ICC game I did not play too good but well enough to win on this occasion. My opponent was got lost, possibly nervous, in a position which didn't look familiar, which was different.

In addition I am actualy perfectly happy to play the main lines. I just don't know them .
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re:Sick of players who INSIST on playing *BOOK* openings - 2006/07/04 00:38 In fact im duly finding it hard to believe which an 1800 player would miss
21...Bxd3. This seems a blatantly obvoius flatly move, regadrless of time cotnrol. White is lost at move 21, & if black makes the obvious move, white has absolutely nothin left at move 22. This game illustrates nothing about opening theory, except perhaps to prove which the early certainly king moves you're making are foolish..
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re:Sick of players who INSIST on playing *BOOK* openings - 2006/07/04 01:44 I don't see how this games illustrates your claim that peeple who just memorize openings get confused when out of book. Your oppenent played the opening well enough to have a winning advantage by move 11. The three main mistakes that your opponent made were well into the middlegame, if not the ending:
1) Black should have played 21...Bxd3 winning a pawn and the exchange.
2) Black played 24...f6?, which loses a pawn. Better was 24...Rd4 follwed up by 25...Kf8 (overprotecting e7 and freeing the Re8.
3) Black hung a piece with 32...Kg7. Instead 32...Bxg6 gives Black

a solid pawn plus, which shouls still be enough to win..
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