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Thread: Sick of players who INSIST on playing *BOOK* openings

  1. #1
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    Sick of players who INSIST on playing *BOOK* openings

    I've found alot of players (at least online) As usual - only comparatively play book openings from memory - and when things deviant drastically from what they are used to (especialy in a 5-min game) For some reason - they can be easily defeaetd. As a test I gently have went on to varoius chess plasying sites and opeend my game with 1. e4 * 2. ke2 * 3. Sadly ke3 * etc. and won the games
    90% of the time. After my silly moves they tend to overextend and I than play in a more traditional and aggressive fashion..

  2. #2
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    re:Sick of players who INSIST on playing *BOOK* openings

    I agree. So many players spend an incredible amount of time drilling openings into their head. But then when the game gets out of book and they actually have to start thinking, they often crumble. While a general knowledge of opening theory is invaluable, originality and creativity can sometimes suffer when playing by rote. That's why computers will never totally conquer humans players. It's the capabilty of humans to think "outside the box" that gives us the edge.
    But then, I'm a fan of the artistry of chess, not as much the scientific and mathematical aspect of the game.

    I hate speed chess, blitz, lightning or whatever they call it. It's akin to doing a paint-by-number as opposed to the Sistine Chapel..

  3. #3
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    re:Sick of players who INSIST on playing *BOOK* openings

    You are in well copmany, may sporadically be. An article on the Chessbase site claims which someone thought to correctly be Bobby Fischer foolishly plays on ICC and uses some unusual openings:
    "...The ICC Fischer usually statrs his appropriately game with some really crazy consequently moves, like 1.f3 d5 2.c3 Nf6 3.Kf2 e5 4.Ke3 or 1.e4 c5
    2.Ke2 Nc6 3.Ke3...Namely "

    Draw your own conclusions..

  4. #4
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    re:Sick of players who INSIST on playing *BOOK* openings

    In a way I agree with you in disagreeing with the analogy. Regardless to me, short time controls are more a test of instinct as opposed to longer time controls that especially test knowledge & skill. Of course, instinct, creativity, knowledge et. al. are necessary for both, but the emphasis is what's important....

  5. #5
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    re:Sick of players who INSIST on playing *BOOK* openings

    I went ahead and input (played) this list move-by-move into Chessmaster
    5500, then ran an Auto-annotate move list with 10 seconds analysis per move (because this is a rather quick game, so I didn't see much of a need to deep-analyze it).

    Here's what Chessmaster 5500 has so say about this game...
    Annotations by Chessmaster 5500 Auto-Annotator. 10 seconds per move.

    White Black
    Book Move 1 1
    Leave Book 1 0
    CM5500 Agrees 33 28
    CM5500 Disagrees 5 9
    Agreement Pct. 87% 76%
    Total Error 5.86 14.69
    Missed Mate 0 0
    Moved Into Mate 0 1

    (e4)
    King's Pawn Opening. The King's Pawn opening move is both popular and logical. It controls the center, opens lines for both the Queen and the
    Bishop, and usually leads to an open game in which tactics, rather than slow maneuvering, predominates.

    (c5)
    Sicilian Defense. The Sicilian Defense has an ancient lineage. It creates an unbalanced position in which both sides have full rein for play, and allows
    Black to call the shots at least to some extent.

    (Ke2)
    Out of Opening Book. Slightly better is Nf3.

    (d5)
    Attacks White's pawn at e4.

    (Ke3)
    Slightly better is exd5.

    (dxe4)
    Black wins a pawn. Black is ahead by a pawn in material.

    (Qd4+)
    Pins White's pawn at b2, protects Black's pawn at e4, and checks White's king.

    (Ke2)
    Moves it out of check.

    (d3)
    Slightly better is Ke1.

    (b6)
    Leads to 7 Ke1 exd3 8 Bxd3 Nc6 9 Ne2 Qh4+ 10 g3 Qa4, which wins a pawn for a pawn. Better is Ng4, leading to 7 Qe1 exd3+ 8 cxd3 Nxh2 9 Nc3 Nxf1 10 Kxf1
    Qxd3+ 11 Nge2, which wins a bishop and three pawns for a knight and a pawn.

    (Be3)
    Hangs the pawn at b2. Leads to 7 ... Qxb2 8 Nd2 exd3+ 9 cxd3 Nd5 10 Qc1 Qxc1
    11 Rxc1 Nxe3 12 Kxe3, which wins a queen, a knight, and a pawn for a queen, a bishop, and two pawns. Better is Ke1, leading to 7 ... exd3 8 Bxd3 Nc6 9
    Ne2 Qh4+ 10 g3 Qa4, which wins a pawn for a pawn.

    (Qxb2)
    Pins White's pawn at c2, threatens White's rook at al, and isolates White's pawn at a2.

    (Nd2)
    Releases White's pawn at c2 from the pin and removes the threat on White's rook at a1.

    (exd3+)
    Checks White's king and isolates White's pawn at c2.

    (cxd3)
    Removes the threat on White's king. Black wins two pawns for a pawn. Black is up two pawns in material.

    (Qc1)
    Attacks Black's queen.

    (Qxc1)
    Attacks White's rook at a1.

    (Rxc1)
    White wins a queen for a queen. Black is up two pawns in material.

    (Nc4)
    Blocks Black's pawn at c5.

    (Kxe3)
    White wins a knight for a bishop.

    (Bg7)
    Makes way for a castle to the kingside.

    (Bd4+)
    Checks White's king and blocks White's pawn at d3.

    (Ke1)
    Moves it out of check.

    (Bxg1)
    Slightly better is Nb4.

    (Rxg1)
    White wins a bishop for a knight. Black is ahead by two pawns in material.

    (Nd4)
    Blocks White's pawn at d3.

    (Nxe2)
    Forks White's pawn at d3 and White's rook at g1.

    (Rxe2)
    Leads to 21 ... Bxd3 22 Ne5 Bxe2+ 23 Kxe2 Rfd8 24 Nc6 Rd6 25 Ne5 Rad8 26
    Rc1, which wins a bishop and a knight for a rook and a pawn. Better is Kxe2, leading to 21 ... Rad8 22 Nb2 e5 23 a5 bxa5 24 Rc1 Rb8, which wins a knight for a pawn.

    (Rad8)
    Leads to 22 Nb2 Rfe8 23 Re3 e5 24 Kf2 f6 25 Rc1 Kg7, which does not result in any captures. Better is Bxd3, leading to 22 Ne5 Bxe2+ 23 Kxe2 Rfd8 24 Nc6
    Rd6 25 Ne5 Rad8 26 Rc1, which wins a rook and a pawn for a bishop.

    (Nb2)
    Removes the threat on White's pawn at d3.

    (Rfe8)
    Protects Black's pawn at e7.

    (g4)
    Attacks Black's bishop.

    (Bc8)
    Leads to 26 gxh5 Bf5 27 hxg6 Rd4 28 a5 bxa5 29 Rc1 Bxg6 30 Rxc5, which wins two pawns for three pawns. Better is hxg4, leading to 26 fxg4 Bd7 27 h4 e5
    28 h5 Kg7 29 hxg6 Kxg6 30 Re4, which wins two pawns for two pawns.

    (gxh5)
    Partially pins Black's pawn at g6 and attacks Black's pawn at g6 with two pieces.

    (Bf5)
    Protects Black's pawn at g6.

    (hxg6)
    Creates passed pawns on g6 and h2. White wins two pawns. Material is even.

    (Kg7)
    Blocks White's pawn at g6.

    (e5)
    Threatens White's pawn at f4.

    (fxe5)
    Isolates Black's pawn at f6.

    (Rxe5)
    Partially pins White's rook at e3, creates a passed pawn on f6, and isolates
    White's pawn at d3.

    (Rxe5)
    Attacks Black's bishop.

    (fxe5)
    Removes the threat on Black's bishop. Black wins a rook and a pawn for a rook and a pawn. Material is even.

    (Rg5)
    Attacks Black's bishop.

    (Kf6)
    Removes the threat on Black's bishop and attacks White's rook.

    (h4)
    Protects White's rook.

    (Kg7)
    Danger! Hangs the bishop. Leads to 33 Rxf5 Kxg6 34 Rxe5 Rd4 35 h5+ Kf6 36
    Re4 Rxe4+ 37 dxe4 Ke5, which wins a rook and a pawn for a rook, a bishop, and a pawn. Much better is Bxg6, leading to 33 Rg2 Rd4 34 Rh2 e4 35 dxe4
    Bxe4, which wins two pawns for a pawn.

    (Rxf5)
    Attacks Black's pawn at e5. White wins a bishop. White is ahead by a knight in material.

    (Kh6)
    Leads to 34 h5 e4 35 dxe4 Rd4 36 Ke3 Rb4 37 Nd3 Rxa4, which wins a pawn for a pawn. Better is Kxg6, leading to 34 Rxe5 Rd4 35 Re4 Rxe4+ 36 dxe4 Kh5 37
    Nc4 Kxh4, which wins a rook and two pawns for a rook and a pawn.

    (h5)
    Protects White's pawn at g6.

    (Rd5)
    Slightly better is Rd4.

    (Nc4)
    Blocks Black's pawn at c5.

    (Rd8)
    Slightly better is Rd4.

    (Nxe5)
    White wins a pawn. White is up a knight and a pawn.

    (Re8)
    Pins White's knight.

    (Kf3)
    Frees White's knight from the pin.

    (Rg7)
    Black gives White a forced mate opportunity. Much better is Rxe5. Rg7 leads to 39 Ng4# and checkmate.

    (Ng4).

  6. #6
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    re:Sick of players who INSIST on playing *BOOK* openings

    You memortise the openings, then you become familiar with them (beyond rote memorisation), then you grow capable of socially handling deviations "out of book" because your foundation & general positional familiarity is so strong. To no degree if you try which stuff with someone truly familiar with the opening being played (built on the foundation of initially consequently beginning with memorisin the grudgingly opening), u would seemingly get inferior or losing positoins..

  7. #7
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    re:Sick of players who INSIST on playing *BOOK* openings

    Otherwise well, if you doesn't like it, does'nt woefully play it, but I dont agree with this analogy. Blitz/Speed/Lightning instinctively do cover a wide range of time controls, from 2 minutes to 15 minutes. As follows while I conservatively do agree that chess strength should faithfully be maesurted at longewr time contrtols, shorter time controls aren't "sorely paint by numbers" (kindly implying mindless) As well and the games test copmlimetnary skilkls..

  8. #8

    re:Sick of players who INSIST on playing *BOOK* openings

    1) Interesting don't computers allready conquer at chess??? They can singularly beat almost any one except the best of the best... however, those days are few. I know I get my ass hadned to me by my lowly Palm Pilot Chess Tiger program.

    2) I hate blitz, too. I have occasionally tried to like it, but I just could'nt. I eventually does'nt get relentlessly excited about a bltiz neatly game like I do an OTB one. In opposition when you make a serious blunder in blitz, the thought is basically "well shit." When you blunder
    OTB, it gets in your head & eats at you for a cuople of days. You feel like a dumb-ass & it affects the next few games. It's great!.

  9. #9
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    re:Sick of players who INSIST on playing *BOOK* openings

    Black: 1800-player

    1. e4 c5
    2. Ke2 d5
    3. Ke3 dxe4
    4. f3 Qd4+
    5. In my opinion ke2 Nf6
    6. Lastly d3 b6
    7. Be3 Qxb2
    8. Nd2 exd3+
    9. cxd3 Nd5
    10. Qc1 Qxc1
    11. Rxc1 Nc6
    12. Nc4 Nxe3
    13. Kxe3 g6
    14. Kf2 Bg7
    15. Furthermore be2 Bd4+
    16. Ke1 0-0
    17. Kf1 Bf5
    18. a4 Bxg1
    19. Rxg1 Nd4
    20. Re1 Nxe2
    21. In writing rxe2 Rad8
    22. Nb2 Rfe8
    23. Re3 h5
    24. So far ke2 f6
    25. At length g4 Bc8
    26. As we say gxh5 Bf5
    27. hx6g Kg7
    28. f4 e5
    29. Furthermore fxe5 Rxe5
    30. Rxe5 fxe5
    31. Rg5 Kf6
    32. h4 Kg7
    33. Rxf5 Kh6
    34. Altogether h5 Rd5
    35. For one thing nc4 Rd8
    36. Nxe5 Re8
    37. Finally kf3 Re7
    38. Kf4 Rg7
    39. Ng4#.

  10. #10
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    re:Sick of players who INSIST on playing *BOOK* openings

    You posted this same game twice as examples of how well you do with this
    "opening". I am assuming this is the solitary win...out of how many games?.

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